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Angel of the Ruins card art
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Angel of the Ruins

{5} {W} {W} · Artifact Creature — Angel · Edge of Eternities Commander (EOC)
2%
Decklist Inclusion
Times Brought
755
Decks Running
367
In Decks
2736
Decklist Inclusion
2%
Format
Card text
Angel of the Ruins card

Angel of the Ruins

{5} {W} {W}
Artifact Creature — Angel
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 7
Edge of Eternities Commander (EOC) · Rare · Illustrated by Viko Menezes

Final zone distribution

184 instances
3.3%
Library
27.2%
Battlefield
33.7%
Graveyard
7.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

756 brought · 347 players
Brought to game
756
Ever drawn
164
Reached battlefield
91
Still on board at game end
50

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.6pp

Players who cast this card win 40% of the time (n=85) , vs 25% when it never left the library (n=489).

When players drew this card but left it in hand, they won 20% (n=64) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +15.0pp; 95% confidence interval +4.6pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=91
1%
T1
3%
T2
3%
T3
10%
T4
5%
T5
53%
T6-9
24%
T10+
Median 8 P25 6 · P75 9 · max 15
On curve 48% (12 / 91 cast on T7) Cast same turn as drawn 27%
91 of 100 times cast 91%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.