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Angel of the Ruins card art
Live Play Data

Angel of the Ruins

{5} {W} {W} · Artifact Creature — Angel · Edge of Eternities Commander (EOC)
3%
Live Inclusion
Times Brought
1175
Decks Running
527
Median Cast Turn
7.0
Drawn → Played
57%
Format

First-cast turn

n=158
1%
T1
3%
T2
4%
T3
7%
T4
9%
T5
53%
T6-9
23%
T10+
Median 7.0 P25 6 · P75 9 · max 15
On curve 51% (22 / 158 cast on T7) Cast same turn as drawn 29%

The "good card" funnel

1176 brought · 492 players
Brought to game
1176
Ever drawn
276
Reached battlefield
158
Still on board at game end
74

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.0pp

Players who cast this card win 35% of the time (n=144) , vs 24% when it never left the library (n=743).

When players drew this card but left it in hand, they won 20% (n=104).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.9pp; 95% confidence interval +3.0pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

304 instances
4.6%
Library
24.3%
Battlefield
34.2%
Graveyard
8.6%
Exile

Commanders that played this card

in tracked games
Card text
Angel of the Ruins card

Angel of the Ruins

{5} {W} {W}
Artifact Creature — Angel
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 7
Edge of Eternities Commander (EOC) · Rare · Illustrated by Viko Menezes

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.