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Part of Bloomburrow
·
Artifact Creature — Angel
·
Edge of Eternities Commander (EOC)
Card Preview
Angel of the Ruins
2%
Decklist Inclusion
Times Brought
249
Decks Running
137
In Decks
1381
Decklist Inclusion
2%
Format
Final zone distribution
64 instances25.0%
Battlefield
37.5%
Graveyard
10.9%
Exile
26.6%
Hand
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
14 decks
-
2
Zinnia, Valley's Voice
13 decks
-
3
Giada, Font of Hope
12 decks
-
4
Inspirit, Flagship Vessel
10 decks
-
5
Kilo, Apogee Mind
10 decks
-
6
Hashaton, Scarab's Fist
5 decks
-
7
Kaalia of the Vast
4 decks
-
8
Nelly Borca, Impulsive Accuser
4 decks
-
9
Shilgengar, Sire of Famine
4 decks
-
10
Anti-Venom, Horrifying Healer
3 decks
The "good card" funnel
250 brought · 128 playersBrought to game
250
Ever drawn
58
Reached battlefield
28
Still on board at game end
16
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.8pp
Players who cast this card win 30% of the time (n=27) , vs 23% when it never left the library (n=171).
When players drew this card but left it in hand, they won 16% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.8pp; 95% confidence interval -10.8pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
4%
T1
4%
T2
7%
T3
11%
T4
4%
T5
46%
T6-9
25%
T10+
Median
8.0
P25
5
· P75
10
· max
13
On curve
43%
(2 / 28 cast on T7)
Cast same turn as drawn
19%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.