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Part of Bloomburrow
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Artifact Creature — Angel
·
Edge of Eternities Commander (EOC)
Card Preview
Angel of the Ruins
Times Brought
219
Decks Running
114
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
50 instances36.0%
Battlefield
22.0%
Graveyard
6.0%
Exile
36.0%
Hand
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
16 decks
-
2
Terra, Herald of Hope
13 decks
-
3
Inspirit, Flagship Vessel
12 decks
-
4
Zinnia, Valley's Voice
7 decks
-
5
Kilo, Apogee Mind
6 decks
-
6
Hashaton, Scarab's Fist
5 decks
-
7
Bruna, the Fading Light
4 decks
-
8
Kaalia of the Vast
4 decks
-
9
Celes, Rune Knight
3 decks
-
10
Elesh Norn, Mother of Machines
3 decks
The "good card" funnel
220 brought · 105 playersBrought to game
220
Ever drawn
46
Reached battlefield
27
Still on board at game end
18
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 36% of the time (n=24) , vs 24% when it never left the library (n=141).
Observed gap +12.5pp; 95% confidence interval +2.8pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
4%
T4
19%
T5
59%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
52%
(6 / 27 cast on T7)
Cast same turn as drawn
39%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.