collections_bookmark
Part of Final Fantasy
·
Legendary Creature — Spirit Warrior
·
Final Fantasy Commander (FIC)
Card Preview
Ardbert, Warrior of Darkness
1%
Decklist Inclusion
Times Brought
154
Decks Running
81
In Decks
535
Decklist Inclusion
1%
Format
Final zone distribution
55 instances3.6%
Library
41.8%
Battlefield
21.8%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
55 decks
-
2
Ardbert, Warrior of Darkness
9 decks
-
3
Cecil, Dark Knight // Cecil, Redeemed Paladin
2 decks
-
4
Jodah, the Unifier
2 decks
-
5
Athreos, God of Passage
1 decks
-
6
Athreos, Shroud-Veiled
1 decks
-
7
Atraxa, Grand Unifier
1 decks
-
8
Burakos, Party Leader
1 decks
-
9
Elas il-Kor, Sadistic Pilgrim
1 decks
-
10
Estinien Varlineau
1 decks
The "good card" funnel
154 brought · 80 playersBrought to game
154
Ever drawn
38
Reached battlefield
27
Still on board at game end
23
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.3pp
Players who cast this card win 21% of the time (n=24) , vs 21% when it never left the library (n=90).
Observed gap -0.2pp; 95% confidence interval -16.3pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
4%
T2
7%
T3
7%
T4
4%
T5
59%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
11
On curve
11%
(2 / 27 cast on T3)
Cast same turn as drawn
48%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.