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Part of Final Fantasy
·
Legendary Creature — Spirit Warrior
·
Final Fantasy Commander (FIC)
Live Play Data
Ardbert, Warrior of Darkness
2%
Live Inclusion
Times Brought
299
Decks Running
155
Median Cast Turn
4.0
Drawn → Played
70%
Format
First-cast turn
n=98
2%
T1
11%
T2
32%
T3
13%
T4
6%
T5
27%
T6-9
9%
T10+
Median
4.0
P25
3
· P75
7
· max
16
On curve
45%
(31 / 98 cast on T3)
Cast same turn as drawn
42%
The "good card" funnel
299 brought · 152 playersBrought to game
299
Ever drawn
76
Reached battlefield
53
Still on board at game end
23
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 25% of the time (n=48) , vs 21% when it never left the library (n=180).
When players drew this card but left it in hand, they won 28% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -8.7pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances4.9%
Library
28.0%
Battlefield
32.9%
Graveyard
17.1%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
119 decks
-
2
The Destined Warrior
7 decks
-
3
Cecil, Dark Knight // Cecil, Redeemed Paladin
3 decks
-
4
Squall, SeeD Mercenary
3 decks
-
5
Burakos, Party Leader
2 decks
-
6
Jodah, the Unifier
2 decks
-
7
Najeela, the Blade-Blossom
2 decks
-
8
Terra, Herald of Hope
2 decks
-
9
Athreos, God of Passage
1 decks
-
10
Athreos, Shroud-Veiled
1 decks
Card text
Ardbert, Warrior of Darkness
Legendary Creature — Spirit Warrior
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
2 / 2
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Thanh Tuấn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.