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Part of Final Fantasy
·
Legendary Creature — Spirit Warrior
·
Final Fantasy Commander (FIC)
Live Play Data
Ardbert, Warrior of Darkness
2%
Live Inclusion
Times Brought
493
Decks Running
246
Median Cast Turn
3.0
Drawn → Played
65%
Format
First-cast turn
n=172
3%
T1
12%
T2
40%
T3
11%
T4
6%
T5
23%
T6-9
6%
T10+
Median
3.0
P25
3
· P75
6
· max
16
On curve
55%
(68 / 172 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
493 brought · 240 playersBrought to game
493
Ever drawn
127
Reached battlefield
83
Still on board at game end
31
Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 25% of the time (n=68) , vs 20% when it never left the library (n=290).
When players drew this card but left it in hand, they won 21% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -4.4pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
137 instances3.6%
Library
22.6%
Battlefield
30.7%
Graveyard
18.2%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
181 decks
-
2
The Destined Warrior
14 decks
-
3
Squall, SeeD Mercenary
6 decks
-
4
Cecil, Dark Knight // Cecil, Redeemed Paladin
4 decks
-
5
King of the Oathbreakers
4 decks
-
6
Dihada, Binder of Wills
3 decks
-
7
Jodah, the Unifier
3 decks
-
8
Shanid, Sleepers' Scourge
3 decks
-
9
Burakos, Party Leader
2 decks
-
10
Estinien Varlineau
2 decks
Card text
Ardbert, Warrior of Darkness
Legendary Creature — Spirit Warrior
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
2 / 2
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Thanh Tuấn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.