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Ardbert, Warrior of Darkness card art
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Ardbert, Warrior of Darkness

{1} {W} {B} · Legendary Creature — Spirit Warrior · Final Fantasy Commander (FIC)
Times Brought
258
Decks Running
151
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ardbert, Warrior of Darkness card

Ardbert, Warrior of Darkness

{1} {W} {B}
Legendary Creature — Spirit Warrior
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
2 / 2
Final Fantasy Commander (FIC) · Rare · Illustrated by Thanh Tuấn

Final zone distribution

75 instances
34.7%
Battlefield
30.7%
Graveyard
14.7%
Exile
20.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

258 brought · 151 players
Brought to game
258
Ever drawn
72
Reached battlefield
53
Still on board at game end
26

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.8pp

Players who cast this card win 29% of the time (n=39) , vs 24% when it never left the library (n=120).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.1pp; 95% confidence interval -3.8pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=81
1%
T1
19%
T2
25%
T3
10%
T4
7%
T5
30%
T6-9
9%
T10+
Median 4 P25 3 · P75 7 · max 17
On curve 44% (20 / 81 cast on T3) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.