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Part of Final Fantasy
·
Legendary Creature — Spirit Warrior
·
Final Fantasy Commander (FIC)
Card Preview
Ardbert, Warrior of Darkness
Times Brought
98
Decks Running
62
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
36 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
40 decks
-
2
Ardbert, Warrior of Darkness
7 decks
-
3
Cecil, Dark Knight // Cecil, Redeemed Paladin
3 decks
-
4
The Destined Warrior
3 decks
-
5
Squall, SeeD Mercenary
2 decks
-
6
Atraxa, Grand Unifier
1 decks
-
7
Edgar Markov
1 decks
-
8
Elas il-Kor, Sadistic Pilgrim
1 decks
-
9
Najeela, the Blade-Blossom
1 decks
-
10
Oloro, Ageless Ascetic
1 decks
The "good card" funnel
98 brought · 62 playersBrought to game
98
Ever drawn
25
Reached battlefield
20
Still on board at game end
16
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.5pp
Players who cast this card win 28% of the time (n=18) , vs 26% when it never left the library (n=55).
Observed gap +1.9pp; 95% confidence interval -11.5pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
15%
T2
0%
T3
10%
T4
20%
T5
45%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
15%
(0 / 20 cast on T3)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.