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Army of the Damned card art
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Army of the Damned

{5} {B} {B} {B} · Sorcery · New Capenna Commander (NCC)
1%
Decklist Inclusion
Times Brought
397
Decks Running
205
In Decks
1194
Decklist Inclusion
1%
Format
Card text
Army of the Damned card

Army of the Damned

{5} {B} {B} {B}
Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
New Capenna Commander (NCC) · Mythic · Illustrated by Ryan Pancoast

Final zone distribution

108 instances
3.7%
Library
4.6%
Battlefield
40.7%
Graveyard
10.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

397 brought · 183 players
Brought to game
397
Ever drawn
95
Reached battlefield
41
Still on board at game end
5
≥ -4.5pp

Players who cast this card win 32% of the time (n=38) , vs 22% when it never left the library (n=246).

When players drew this card but left it in hand, they won 22% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.6pp; 95% confidence interval -4.5pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
0%
T2
2%
T3
2%
T4
10%
T5
54%
T6-9
32%
T10+
Median 8 P25 6 · P75 10 · max 14
On curve 59% (5 / 41 cast on T8) Cast same turn as drawn 29%
41 of 100 times cast 41%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.