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Part of Streets of New Capenna
·
Sorcery
·
New Capenna Commander (NCC)
Card Preview
Army of the Damned
Times Brought
302
Decks Running
152
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Army of the Damned
Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback 


(You may cast this card from your graveyard for its flashback cost. Then exile it.)
New Capenna Commander (NCC)
·
Mythic
·
Illustrated by Ryan Pancoast
Final zone distribution
65 instances1.5%
Library
13.8%
Battlefield
46.2%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
27 decks
-
2
Wilhelt, the Rotcleaver
19 decks
-
3
Gisa and Geralf
16 decks
-
4
Olag and Miau, New Friends
8 decks
-
5
Ghoulcaller Gisa
6 decks
-
6
Magar of the Magic Strings
5 decks
-
7
The Scarab God
5 decks
-
8
Grimgrin, Corpse-Born
4 decks
-
9
Jeleva, Nephalia's Scourge
4 decks
-
10
Codie, Vociferous Codex
3 decks
The "good card" funnel
302 brought · 137 playersBrought to game
302
Ever drawn
56
Reached battlefield
34
Still on board at game end
9
≥ -5.9pp
Players who cast this card win 28% of the time (n=29) , vs 24% when it never left the library (n=174).
When players drew this card but left it in hand, they won 6% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.7pp; 95% confidence interval -5.9pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
0%
T3
3%
T4
6%
T5
68%
T6-9
24%
T10+
Median
8.0
P25
6
· P75
9
· max
15
On curve
56%
(4 / 34 cast on T8)
Cast same turn as drawn
16%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.