Card Preview
Barkchannel Pathway // Tidechannel Pathway
Land // Land
·
Kaldheim (KHM)
1%
Decklist Inclusion
Times Brought
430
Decks Running
212
In Decks
1516
Decklist Inclusion
1%
Format
Card text
Barkchannel Pathway
Land
Tidechannel Pathway
Land
Kaldheim (KHM)
·
Rare
·
Illustrated by Daniel Ljunggren
Final zone distribution
134 instances0.7%
Library
60.4%
Battlefield
16.4%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
12 decks
-
2
Ms. Bumbleflower
10 decks
-
3
Hakbal of the Surging Soul
8 decks
-
4
The Astonishing Ant-Man
8 decks
-
5
Aloy, Savior of Meridian
7 decks
-
6
Flubs, the Fool
6 decks
-
7
Koma, Cosmos Serpent
6 decks
-
8
Clement, the Worrywort
5 decks
-
9
Kiora, Sovereign of the Deep
5 decks
-
10
The Pride of Hull Clade
5 decks
The "good card" funnel
430 brought · 196 playersBrought to game
430
Ever drawn
124
Reached battlefield
89
Still on board at game end
81
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.6pp
Players who cast this card win 37% of the time (n=80) , vs 24% when it never left the library (n=267).
When players drew this card but left it in hand, they won 38% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.5pp; 95% confidence interval +1.6pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=89
16%
T1
8%
T2
10%
T3
11%
T4
16%
T5
34%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
11
Cast same turn as drawn
54%
89 of 100 times cast
89%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.