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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Insect Mutant Scientist
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Baxter, Fly in the Ointment
1%
Live Inclusion
Times Brought
614
Decks Running
228
Median Cast Turn
6
Drawn → Played
54%
Format
First-cast turn
n=75
0%
T1
0%
T2
5%
T3
9%
T4
19%
T5
52%
T6-9
15%
T10+
Median
6
P25
5
· P75
9
· max
12
On curve
15%
(7 / 75 cast on T4)
Cast same turn as drawn
19%
The "good card" funnel
614 brought · 220 playersBrought to game
614
Ever drawn
130
Reached battlefield
70
Still on board at game end
39
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.6pp
Players who cast this card win 25% of the time (n=68) , vs 17% when it never left the library (n=414).
When players drew this card but left it in hand, they won 12% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -2.6pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
144 instances8.3%
Library
27.1%
Battlefield
24.3%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
107 decks
-
2
Heroes in a Half Shell
58 decks
-
3
Michelangelo, the Heart
12 decks
-
4
The Astonishing Ant-Man
8 decks
-
5
The Wise Mothman
6 decks
-
6
Kinnan, Bonder Prodigy
3 decks
-
7
Krang, the All-Powerful
3 decks
-
8
Donatello, the Brains
2 decks
-
9
Mikey & Don, Party Planners
2 decks
-
10
Tui and La, Moon and Ocean
2 decks
Card text
Baxter, Fly in the Ointment
Legendary Creature — Insect Mutant Scientist
Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter.
2 / 2
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Michele Giorgi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.