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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Insect Mutant Scientist
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Baxter, Fly in the Ointment
1%
Live Inclusion
Times Brought
255
Decks Running
103
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
6%
T4
29%
T5
42%
T6-9
19%
T10+
Median
6
P25
5
· P75
9
· max
11
On curve
10%
(2 / 31 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
255 brought · 100 playersBrought to game
255
Ever drawn
54
Reached battlefield
31
Still on board at game end
17
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 30% of the time (n=30) , vs 19% when it never left the library (n=166).
When players drew this card but left it in hand, they won 13% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval -4.8pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances9.5%
Library
27.0%
Battlefield
27.0%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
54 decks
-
2
Heroes in a Half Shell
24 decks
-
3
The Astonishing Ant-Man
5 decks
-
4
Michelangelo, the Heart
4 decks
-
5
Krang, the All-Powerful
2 decks
-
6
Shang-Chi and the Ten Rings
2 decks
-
7
Vnwxt, Verbose Host
2 decks
-
8
Amber Gristle O'Maul
1 decks
-
9
Animar, Soul of Elements
1 decks
-
10
Arjun, the Shifting Flame
1 decks
Card text
Baxter, Fly in the Ointment
Legendary Creature — Insect Mutant Scientist
Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn.
Whenever you draw a card, put a +1/+1 counter on Baxter.
2 / 2
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
·
Illustrated by Michele Giorgi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.