collections_bookmark Part of Teenage Mutant Ninja Turtles
Baxter, Fly in the Ointment card art
Card Preview

Baxter, Fly in the Ointment

{3} {U} · Legendary Creature — Insect Mutant Scientist · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
422
Decks Running
163
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Baxter, Fly in the Ointment card

Baxter, Fly in the Ointment

{3} {U}
Legendary Creature — Insect Mutant Scientist
Whenever Baxter enters or attacks, each creature you control with a counter on it gains flying until end of turn. Whenever you draw a card, put a +1/+1 counter on Baxter.
2 / 2
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Michele Giorgi

Final zone distribution

72 instances
2.8%
Library
33.3%
Battlefield
25.0%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

423 brought · 170 players
Brought to game
423
Ever drawn
69
Reached battlefield
39
Still on board at game end
24

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.1pp

Players who cast this card win 29% of the time (n=31) , vs 28% when it never left the library (n=259).

When players drew this card but left it in hand, they won 20% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.2pp; 95% confidence interval -8.1pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=40
5%
T1
5%
T2
8%
T3
10%
T4
10%
T5
53%
T6-9
10%
T10+
Median 6.0 P25 4 · P75 8 · max 13
On curve 28% (4 / 40 cast on T4) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.