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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Boar Mutant
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Bebop, Skull & Crossbones
1%
Live Inclusion
Times Brought
133
Decks Running
66
Median Cast Turn
6
Drawn → Played
82%
Format
First-cast turn
n=31
0%
T1
6%
T2
10%
T3
13%
T4
10%
T5
55%
T6-9
6%
T10+
Median
6
P25
4
· P75
8
· max
10
On curve
6%
(2 / 31 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
133 brought · 64 playersBrought to game
133
Ever drawn
38
Reached battlefield
31
Still on board at game end
10
Once cast, 32% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.5pp
Players who cast this card win 9% of the time (n=31) , vs 14% when it never left the library (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.6pp; 95% confidence interval -16.5pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances23.3%
Battlefield
39.5%
Graveyard
11.6%
Exile
23.3%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
44 decks
-
2
Heroes in a Half Shell
18 decks
-
3
Michelangelo, the Heart
3 decks
-
4
Bebop, Skull & Crossbones
1 decks
-
5
Jenova, Ancient Calamity
1 decks
-
6
Jodah, the Unifier
1 decks
-
7
The Serpent Society
1 decks
Card text
Bebop, Skull & Crossbones
Legendary Creature — Boar Mutant
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
2 / 1
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
·
Illustrated by Benjamin Ee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.