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Bebop, Skull & Crossbones card art
Live Play Data

Bebop, Skull & Crossbones

{1} {B} · Legendary Creature — Boar Mutant · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
317
Decks Running
148
Median Cast Turn
6.0
Drawn → Played
76%
Format

First-cast turn

n=72
4%
T1
11%
T2
11%
T3
11%
T4
11%
T5
44%
T6-9
7%
T10+
Median 6.0 P25 3 · P75 8 · max 11
On curve 15% (8 / 72 cast on T2) Cast same turn as drawn 35%

The "good card" funnel

317 brought · 145 players
Brought to game
317
Ever drawn
92
Reached battlefield
70
Still on board at game end
23

Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.3pp

Players who cast this card win 12% of the time (n=65) , vs 12% when it never left the library (n=180).

When players drew this card but left it in hand, they won 21% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.2pp; 95% confidence interval -8.3pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

98 instances
23.5%
Battlefield
43.9%
Graveyard
7.1%
Exile
25.5%
Hand

Commanders that played this card

in tracked games
Card text
Bebop, Skull & Crossbones card

Bebop, Skull & Crossbones

{1} {B}
Legendary Creature — Boar Mutant
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.) Deathtouch Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
2 / 1
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Benjamin Ee

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.