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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Boar Mutant
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Bebop, Skull & Crossbones
1%
Live Inclusion
Times Brought
244
Decks Running
117
Median Cast Turn
5.5
Drawn → Played
81%
Format
First-cast turn
n=60
3%
T1
10%
T2
10%
T3
13%
T4
13%
T5
42%
T6-9
8%
T10+
Median
5.5
P25
4
· P75
8
· max
11
On curve
13%
(6 / 60 cast on T2)
Cast same turn as drawn
32%
The "good card" funnel
244 brought · 114 playersBrought to game
244
Ever drawn
72
Reached battlefield
58
Still on board at game end
21
Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.9pp
Players who cast this card win 8% of the time (n=55) , vs 11% when it never left the library (n=137).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.5pp; 95% confidence interval -10.9pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances27.3%
Battlefield
41.6%
Graveyard
7.8%
Exile
23.4%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
72 decks
-
2
Heroes in a Half Shell
37 decks
-
3
Michelangelo, the Heart
7 decks
-
4
Aveline de Grandpré
2 decks
-
5
Jenova, Ancient Calamity
2 decks
-
6
Agent Frank Horrigan
1 decks
-
7
Breena, the Demagogue
1 decks
-
8
Jodah, the Unifier
1 decks
-
9
The Serpent Society
1 decks
Card text
Bebop, Skull & Crossbones
Legendary Creature — Boar Mutant
Partner with Rocksteady, Mutant Marauder (When this creature enters, target player may put Rocksteady into their hand from their library, then shuffle.)
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
2 / 1
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
·
Illustrated by Benjamin Ee
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.