collections_bookmark Part of Lorwyn Eclipsed
Belonging card art
Live Play Data

Belonging

{5} {W} · Creature — Elemental Incarnation · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
251
Decks Running
111
Median Cast Turn
6
Drawn → Played
71%
Format

First-cast turn

n=47
0%
T1
2%
T2
0%
T3
11%
T4
21%
T5
49%
T6-9
17%
T10+
Median 6 P25 5 · P75 8 · max 22
On curve 51% (8 / 47 cast on T6) Cast same turn as drawn 38%

The "good card" funnel

251 brought · 106 players
Brought to game
251
Ever drawn
66
Reached battlefield
47
Still on board at game end
18

Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 30% of the time (n=41) , vs 17% when it never left the library (n=148).

When players drew this card but left it in hand, they won 28% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.9pp; 95% confidence interval -0.6pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

73 instances
6.8%
Library
24.7%
Battlefield
42.5%
Graveyard
8.2%
Exile

Commanders that played this card

in tracked games
Card text
Belonging card

Belonging

{5} {W}
Creature — Elemental Incarnation
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
6 / 6
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Danny Schwartz

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.