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Part of The Hobbit
·
Legendary Creature — Halfling Rogue
·
The Hobbit (HOB)
Live Play Data
Bilbo, Thief in the Night
0%
Live Inclusion
Times Brought
165
Decks Running
83
Median Cast Turn
3.5
Drawn → Played
67%
Format
First-cast turn
n=46
7%
T1
20%
T2
24%
T3
11%
T4
7%
T5
28%
T6-9
4%
T10+
Median
3.5
P25
2
· P75
6
· max
12
On curve
26%
(9 / 46 cast on T2)
Cast same turn as drawn
55%
The "good card" funnel
165 brought · 81 playersBrought to game
165
Ever drawn
48
Reached battlefield
32
Still on board at game end
19
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.5pp
Players who cast this card win 23% of the time (n=29) , vs 19% when it never left the library (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -11.5pp to +21.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances1.9%
Library
35.2%
Battlefield
25.9%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
6 decks
-
2
Kellan, the Kid
4 decks
-
3
Sen Triplets
4 decks
-
4
The Madcap Jester
4 decks
-
5
Gonti, Canny Acquisitor
3 decks
-
6
Oskar, Rubbish Reclaimer
3 decks
-
7
Aragorn, the Uniter
2 decks
-
8
Bard, King of Dale
2 decks
-
9
Gandalf, Party Guest
2 decks
-
10
Glarb, Calamity's Augur
2 decks
Card text
Bilbo, Thief in the Night
Legendary Creature — Halfling Rogue
Spells you cast from anywhere other than your hand cost
less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
2 / 2
The Hobbit (HOB)
·
Mythic
·
Illustrated by Nia Kovalevski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.