collections_bookmark Part of Bloomburrow
Blacksmith's Talent card art
Live Play Data

Blacksmith's Talent

{R} · Enchantment — Class · Bloomburrow (BLB)
1%
Live Inclusion
Times Brought
185
Decks Running
106
Median Cast Turn
5
Drawn → Played
63%
Format

First-cast turn

n=27
22%
T1
11%
T2
0%
T3
11%
T4
19%
T5
33%
T6-9
4%
T10+
Median 5 P25 2 · P75 8 · max 10
On curve 22% (6 / 27 cast on T1) Cast same turn as drawn 67%

The "good card" funnel

185 brought · 102 players
Brought to game
185
Ever drawn
43
Reached battlefield
27
Still on board at game end
22

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -22.4pp

Players who cast this card win 17% of the time (n=27) , vs 25% when it never left the library (n=123).

When players drew this card but left it in hand, they won 16% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -8.5pp; 95% confidence interval -22.4pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

48 instances
2.1%
Library
45.8%
Battlefield
22.9%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games
Card text
Blacksmith's Talent card

Blacksmith's Talent

{R}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.
Bloomburrow (BLB) · Uncommon · Illustrated by Vincent Christiaens

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.