collections_bookmark Part of Bloomburrow
Blacksmith's Talent card art
Card Preview

Blacksmith's Talent

{R} · Enchantment — Class · Bloomburrow (BLB)
Times Brought
235
Decks Running
120
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Blacksmith's Talent card

Blacksmith's Talent

{R}
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.
Bloomburrow (BLB) · Uncommon · Illustrated by Vincent Christiaens

Final zone distribution

45 instances
2.2%
Library
64.4%
Battlefield
8.9%
Graveyard
4.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

235 brought · 116 players
Brought to game
235
Ever drawn
45
Reached battlefield
32
Still on board at game end
29

Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.9pp

Players who cast this card win 24% of the time (n=22) , vs 28% when it never left the library (n=139).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.7pp; 95% confidence interval -14.9pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
31%
T1
13%
T2
19%
T3
9%
T4
9%
T5
13%
T6-9
6%
T10+
Median 3.0 P25 1 · P75 5 · max 13
On curve 31% (10 / 32 cast on T1) Cast same turn as drawn 56%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.