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Bred for the Hunt card art
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Bred for the Hunt

{1} {G} {U} · Enchantment · Commander Anthology Volume II (CM2)
1%
Decklist Inclusion
Times Brought
302
Decks Running
160
In Decks
1172
Decklist Inclusion
1%
Format
Card text
Bred for the Hunt card

Bred for the Hunt

{1} {G} {U}
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Commander Anthology Volume II (CM2) · Uncommon · Illustrated by Karl Kopinski

Final zone distribution

56 instances
5.4%
Library
37.5%
Battlefield
28.6%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

302 brought · 157 players
Brought to game
302
Ever drawn
49
Reached battlefield
31
Still on board at game end
21

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.5pp

Players who cast this card win 24% of the time (n=24) , vs 23% when it never left the library (n=205).

When players drew this card but left it in hand, they won 32% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.9pp; 95% confidence interval -15.5pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
0%
T1
0%
T2
3%
T3
6%
T4
16%
T5
61%
T6-9
13%
T10+
Median 7 P25 5 · P75 8 · max 14
On curve 3% (1 / 31 cast on T3) Cast same turn as drawn 31%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.