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Part of Final Fantasy
·
Enchantment
·
Commander Anthology Volume II (CM2)
Card Preview
Bred for the Hunt
1%
Decklist Inclusion
Times Brought
302
Decks Running
160
In Decks
1172
Decklist Inclusion
1%
Format
Card text
Bred for the Hunt
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Commander Anthology Volume II (CM2)
·
Uncommon
·
Illustrated by Karl Kopinski
Final zone distribution
56 instances5.4%
Library
37.5%
Battlefield
28.6%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
60 decks
-
2
The Swarmlord
30 decks
-
3
Yuna, Grand Summoner
18 decks
-
4
Magus Lucea Kane
9 decks
-
5
Hakbal of the Surging Soul
7 decks
-
6
Atraxa, Praetors' Voice
6 decks
-
7
Ezuri, Claw of Progress
4 decks
-
8
Primo, the Unbounded
4 decks
-
9
Me, the Immortal
3 decks
-
10
Sin, Unending Cataclysm
3 decks
The "good card" funnel
302 brought · 157 playersBrought to game
302
Ever drawn
49
Reached battlefield
31
Still on board at game end
21
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.5pp
Players who cast this card win 24% of the time (n=24) , vs 23% when it never left the library (n=205).
When players drew this card but left it in hand, they won 32% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.9pp; 95% confidence interval -15.5pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
6%
T4
16%
T5
61%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
3%
(1 / 31 cast on T3)
Cast same turn as drawn
31%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.