collections_bookmark Part of Lorwyn Eclipsed
Channeler Initiate card art
Live Play Data

Channeler Initiate

{1} {G} · Creature — Human Druid · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
135
Decks Running
71
Median Cast Turn
5.5
Drawn → Played
63%
Format

First-cast turn

n=22
9%
T1
9%
T2
5%
T3
5%
T4
23%
T5
36%
T6-9
14%
T10+
Median 5.5 P25 4 · P75 8 · max 14
On curve 18% (2 / 22 cast on T2) Cast same turn as drawn 57%

The "good card" funnel

135 brought · 64 players
Brought to game
135
Ever drawn
35
Reached battlefield
22
Still on board at game end
8

Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.4pp

Players who cast this card win 19% of the time (n=22) , vs 14% when it never left the library (n=90).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.3pp; 95% confidence interval -11.4pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

37 instances
2.7%
Library
21.6%
Battlefield
56.8%
Graveyard
18.9%
Hand

Commanders that played this card

in tracked games
Card text
Channeler Initiate card

Channeler Initiate

{1} {G}
Creature — Human Druid
When this creature enters, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from this creature: Add one mana of any color.
3 / 4
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Yongjae Choi

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.