Channeler Initiate
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Channeler Initiate
Final zone distribution
77 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
124 decks
-
2
The Reaper, King No More
12 decks
-
3
Hapatra, Vizier of Poisons
10 decks
-
4
Volrath, the Shapestealer
2 decks
-
5
Agatha of the Vile Cauldron
1 decks
-
6
High Perfect Morcant
1 decks
-
7
Ishai, Ojutai Dragonspeaker
1 decks
-
8
Mimeoplasm, Revered One
1 decks
-
9
Tayam, Luminous Enigma
1 decks
-
10
Varolz, the Scar-Striped
1 decks
The "good card" funnel
290 brought · 137 playersOnce cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=34) , vs 24% when it never left the library (n=154).
When players drew this card but left it in hand, they won 17% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.8pp; 95% confidence interval -8.6pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.