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Part of Duskmourn: House of Horror
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror (DSK)
Card Preview
Charred Foyer // Warped Space
0%
Decklist Inclusion
Times Brought
160
Decks Running
76
In Decks
613
Decklist Inclusion
0%
Format
Card text
Charred Foyer
Enchantment — Room
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Warped Space
Enchantment — Room
Once each turn, you may pay
rather than pay the mana cost for a spell you cast from exile.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK)
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Mythic
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Illustrated by Andrew Mar
Final zone distribution
48 instances2.1%
Library
39.6%
Battlefield
22.9%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Marina Vendrell
9 decks
-
2
Tannuk, Steadfast Second
7 decks
-
3
Fire Lord Zuko
6 decks
-
4
Prosper, Tome-Bound
5 decks
-
5
Flubs, the Fool
4 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
2 decks
-
7
Faldorn, Dread Wolf Herald
2 decks
-
8
Gwen Stacy // Ghost-Spider
2 decks
-
9
Karolina Dean, Runaway
2 decks
-
10
Pia Nalaar, Consul of Revival
2 decks
The "good card" funnel
160 brought · 71 playersBrought to game
160
Ever drawn
36
Reached battlefield
23
Still on board at game end
19
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.5pp
Players who cast this card win 36% of the time (n=21) , vs 29% when it never left the library (n=100).
Observed gap +6.7pp; 95% confidence interval -13.5pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
4%
T2
4%
T3
0%
T4
26%
T5
52%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
91%
(1 / 23 cast on T10)
Cast same turn as drawn
33%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.