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Part of Outlaws of Thunder Junction
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Creature — Merfolk Rogue
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Cold-Eyed Selkie
3%
Live Inclusion
Times Brought
559
Decks Running
283
Median Cast Turn
5
Drawn → Played
69%
Format
First-cast turn
n=93
0%
T1
10%
T2
26%
T3
11%
T4
9%
T5
34%
T6-9
11%
T10+
Median
5
P25
3
· P75
8
· max
18
On curve
35%
(24 / 93 cast on T3)
Cast same turn as drawn
25%
The "good card" funnel
559 brought · 273 playersBrought to game
559
Ever drawn
135
Reached battlefield
93
Still on board at game end
42
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 30% of the time (n=81) , vs 19% when it never left the library (n=355).
When players drew this card but left it in hand, they won 35% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval +0.5pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
147 instances2.7%
Library
28.6%
Battlefield
37.4%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
109 decks
-
2
Gonti, Canny Acquisitor
35 decks
-
3
The Wise Mothman
13 decks
-
4
Otrimi, the Ever-Playful
12 decks
-
5
Galea, Kindler of Hope
11 decks
-
6
Volrath, the Shapestealer
9 decks
-
7
Aragorn, the Uniter
7 decks
-
8
Ezuri, Claw of Progress
7 decks
-
9
Kumena, Tyrant of Orazca
7 decks
-
10
Xolatoyac, the Smiling Flood
7 decks
Card text
Cold-Eyed Selkie
Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
1 / 1
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Jaime Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.