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Part of Outlaws of Thunder Junction
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Creature — Merfolk Rogue
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Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Cold-Eyed Selkie
3%
Live Inclusion
Times Brought
750
Decks Running
363
Median Cast Turn
5.0
Drawn → Played
64%
Format
First-cast turn
n=112
0%
T1
10%
T2
25%
T3
11%
T4
12%
T5
33%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
8
· max
18
On curve
35%
(28 / 112 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
750 brought · 344 playersBrought to game
750
Ever drawn
176
Reached battlefield
112
Still on board at game end
48
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.3pp
Players who cast this card win 29% of the time (n=97) , vs 19% when it never left the library (n=480).
When players drew this card but left it in hand, they won 26% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval +1.3pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
190 instances3.7%
Library
25.3%
Battlefield
36.3%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
145 decks
-
2
Gonti, Canny Acquisitor
39 decks
-
3
Otrimi, the Ever-Playful
16 decks
-
4
The Wise Mothman
16 decks
-
5
Galea, Kindler of Hope
12 decks
-
6
Ezuri, Claw of Progress
11 decks
-
7
Volrath, the Shapestealer
10 decks
-
8
Aragorn, the Uniter
9 decks
-
9
Ivy, Gleeful Spellthief
9 decks
-
10
Kumena, Tyrant of Orazca
8 decks
Card text
Cold-Eyed Selkie
Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.
1 / 1
Outlaws of Thunder Junction Commander (OTC)
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Rare
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Illustrated by Jaime Jones
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.