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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror (DSK)
Card Preview
Come Back Wrong
Times Brought
317
Decks Running
111
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Come Back Wrong
Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Duskmourn: House of Horror (DSK)
·
Rare
·
Illustrated by David Auden Nash
Final zone distribution
72 instances1.4%
Library
58.3%
Graveyard
11.1%
Exile
29.2%
Hand
Commanders that played this card
in tracked games-
1
Obeka, Brute Chronologist
12 decks
-
2
Garland, Royal Kidnapper
8 decks
-
3
Eddie Brock // Venom, Lethal Protector
5 decks
-
4
Jenova, Ancient Calamity
4 decks
-
5
Uugguu, the Omniplasm
4 decks
-
6
Alesha, Who Laughs at Fate
3 decks
-
7
Avacyn, Angel of Horror
3 decks
-
8
Black Cat, Cunning Thief
3 decks
-
9
Deadpool, Trading Card
3 decks
-
10
Marina Vendrell
3 decks
The "good card" funnel
317 brought · 104 playersBrought to game
317
Ever drawn
58
Reached battlefield
38
Still on board at game end
0
≥ -6.1pp
Players who cast this card win 24% of the time (n=29) , vs 20% when it never left the library (n=187).
When players drew this card but left it in hand, they won 22% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -6.1pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
0%
T2
11%
T3
18%
T4
16%
T5
47%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
12
On curve
11%
(4 / 38 cast on T3)
Cast same turn as drawn
22%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.