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Part of Final Fantasy
·
Artifact — Equipment
·
Double Masters 2022 (2X2)
Live Play Data
Conqueror's Flail
2%
Live Inclusion
Times Brought
1522
Decks Running
683
Median Cast Turn
6
Drawn → Played
78%
Format
First-cast turn
n=259
7%
T1
9%
T2
8%
T3
12%
T4
13%
T5
38%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
16%
(24 / 259 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
1522 brought · 600 playersBrought to game
1522
Ever drawn
332
Reached battlefield
259
Still on board at game end
205
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 27% of the time (n=238) , vs 25% when it never left the library (n=987).
When players drew this card but left it in hand, they won 22% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -4.2pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
375 instances5.1%
Library
54.7%
Battlefield
17.9%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
260 decks
-
2
Kotis, the Fangkeeper
28 decks
-
3
Jin Sakai, Ghost of Tsushima
22 decks
-
4
Cloud, Midgar Mercenary
18 decks
-
5
Captain America, First Avenger
13 decks
-
6
Lightning, Army of One
12 decks
-
7
Tifa, Martial Artist
12 decks
-
8
Cloud, Planet's Champion
11 decks
-
9
Ezio Auditore da Firenze
9 decks
-
10
Leonardo, the Balance
9 decks
Card text
Conqueror's Flail
Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip 
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.