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Conqueror's Flail card art
Live Play Data

Conqueror's Flail

{2} · Artifact — Equipment · Double Masters 2022 (2X2)
2%
Live Inclusion
Times Brought
777
Decks Running
351
Median Cast Turn
6
Drawn → Played
78%
Format

34% of games where Conqueror's Flail resolved ended in a win for the caster, a +9.5 percentage-point lift over the baseline, with a median first-cast turn of 6.

Conqueror's Flail sits in 2% of Commander decks tracked on Playgroup Live, appearing in 351 of the 20720 distinct decks that have played a recorded game. Its two-mana cast cost and colorless identity make it a fit across virtually any strategy that wants to lock out instant-speed interaction on its turn.

The key number is win rate. Games where the Flail reached the battlefield closed out at 34%, against 25% for games where it stayed buried in the library. That +9.5 pp gap is an early directional signal, not a proven causal claim, but it is consistent with what you would expect from a card that blanks opponent counterspells and removal responses during your critical turns. Sample sizes are meaningful here: 115 observed cast participations versus 505 library participations.

The Flail is colorless, so it slots into any Commander deck that wants a free-action lock during its own turn. The top of its commander distribution skews heavily toward multicolor, creature-forward strategies where the power bonus from multiple colors and the spell-lock both matter.

At a glance
  • 2% of tracked Commander decks include Conqueror's Flail
  • 34% win rate in games where the Flail was cast
  • 78% of drawn copies reached the battlefield before game end
  • T6 median first-cast turn across tracked games
  • 81% battlefield stickiness once cast
  • +9.5pp win-rate lift over baseline when cast, directional on current sample

First-cast turn

n=127
5%
T1
8%
T2
10%
T3
11%
T4
11%
T5
38%
T6-9
17%
T10+
Median 6 P25 4 · P75 8 · max 14
On curve 13% (10 / 127 cast on T2) Cast same turn as drawn 44%

The "good card" funnel

777 brought · 307 players
Brought to game
777
Ever drawn
162
Reached battlefield
127
Still on board at game end
103
78%

Of 777 copies brought to games, 162 were drawn, 127 of those were cast, and the majority stayed on the battlefield through end of game, tracing a tighter funnel than many utility artifacts.

≥ +0.7pp

Players who cast this card win 34% of the time (n=115) , vs 25% when it never left the library (n=505).

When players drew this card but left it in hand, they won 24% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.5pp; 95% confidence interval +0.7pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

182 instances
6.0%
Library
56.6%
Battlefield
15.9%
Graveyard
3.8%
Exile

Most Conqueror's Flail copies end games on the battlefield, a reflection of its high stickiness once cast. The library bucket is small relative to many singletons, suggesting the card sees active play when it does appear.

Commanders that played this card

in tracked games

Cloud, Ex-SOLDIER dominates the commander list with far more decks than any other entry. Below that top slot the distribution spreads across a wide range of color identities, consistent with a colorless Equipment that fits any strategy.

Card text
Conqueror's Flail card

Conqueror's Flail

{2}
Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
Double Masters 2022 (2X2) · Rare · Illustrated by Franz Vohwinkel

Frequently Asked

How often is Conqueror's Flail drawn and cast in a Commander game?
Across 747 tracked multiplayer games where the Flail was in the deck, it was drawn 21% of the time. Of those drawn copies, 78% were cast before the game ended. That draw-to-play figure reflects both player intent and game-length effects: copies drawn deep into a long game may not find a window before the final turn.
What turn does Conqueror's Flail typically hit the battlefield?
Median first cast lands on turn 6 in multiplayer Commander games. The interquartile range runs from turn 4 to turn 8, meaning the card is frequently a mid-game deployment rather than an early-game piece. Being a 2-mana artifact that costs an additional 2 to equip means the full package usually comes online several turns after the cast itself.
Does casting Conqueror's Flail actually improve your chances of winning?
In 115 tracked participations where the Flail was cast, the win rate was 34%. In 505 participations where it stayed in the library, the win rate was 25%. The +9.5 pp difference is a consistent directional signal on this dataset. The lower bound of the confidence interval is positive, which strengthens the signal, but the dataset is still growing. Read it as early evidence rather than a definitive verdict.
Is Conqueror's Flail legal in Commander?
Yes. Conqueror's Flail is legal and unrestricted in Commander, as well as in Legacy, Vintage, Historic, Timeless, Duel Commander, and several other formats. It is not legal in Modern, Pioneer, Pauper, or Standard.
Which commanders most commonly run Conqueror's Flail?
Cloud, Ex-SOLDIER leads the top-commanders list by a wide margin with 351 total decks tracked for the card. The broader list spans a range of color identities, from Naya (G/R/W) to Esper (B/U/W) to mono-color strategies. The colorless identity of the Flail means it faces no color-identity restriction and can slot into any deck that benefits from locking out opponent spells on its own turn.
How concentrated is the Conqueror's Flail data among players?
The data is well-distributed. 307 distinct players have brought Conqueror's Flail to a tracked game, and the single heaviest contributor accounts for only 3% of all instances. That spread means the stats are not driven by one player's preferences, which is a meaningful quality signal for a card sitting at this inclusion rate.