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Part of Final Fantasy
·
Artifact — Equipment
·
Double Masters 2022 (2X2)
Live Play Data
Conqueror's Flail
2%
Live Inclusion
Times Brought
1190
Decks Running
537
Median Cast Turn
6
Drawn → Played
78%
Format
First-cast turn
n=203
6%
T1
9%
T2
10%
T3
11%
T4
13%
T5
38%
T6-9
13%
T10+
Median
6
P25
3
· P75
8
· max
15
On curve
15%
(19 / 203 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
1190 brought · 469 playersBrought to game
1190
Ever drawn
261
Reached battlefield
203
Still on board at game end
165
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.0pp
Players who cast this card win 27% of the time (n=189) , vs 25% when it never left the library (n=772).
When players drew this card but left it in hand, they won 23% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.6pp; 95% confidence interval -5.0pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
298 instances4.7%
Library
55.4%
Battlefield
16.8%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
205 decks
-
2
Kotis, the Fangkeeper
26 decks
-
3
Jin Sakai, Ghost of Tsushima
16 decks
-
4
Cloud, Midgar Mercenary
15 decks
-
5
Captain America, First Avenger
11 decks
-
6
Lightning, Army of One
11 decks
-
7
Tifa, Martial Artist
11 decks
-
8
Cloud, Planet's Champion
7 decks
-
9
Ezio Auditore da Firenze
7 decks
-
10
Ekthi, Contaminator Priest
6 decks
Card text
Conqueror's Flail
Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip 
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.