Conqueror's Flail
34% of games where Conqueror's Flail resolved ended in a win for the caster, a +9.5 percentage-point lift over the baseline, with a median first-cast turn of 6.
Conqueror's Flail sits in 2% of Commander decks tracked on Playgroup Live, appearing in 351 of the 20720 distinct decks that have played a recorded game. Its two-mana cast cost and colorless identity make it a fit across virtually any strategy that wants to lock out instant-speed interaction on its turn.
The key number is win rate. Games where the Flail reached the battlefield closed out at 34%, against 25% for games where it stayed buried in the library. That +9.5 pp gap is an early directional signal, not a proven causal claim, but it is consistent with what you would expect from a card that blanks opponent counterspells and removal responses during your critical turns. Sample sizes are meaningful here: 115 observed cast participations versus 505 library participations.
The Flail is colorless, so it slots into any Commander deck that wants a free-action lock during its own turn. The top of its commander distribution skews heavily toward multicolor, creature-forward strategies where the power bonus from multiple colors and the spell-lock both matter.
- 2% of tracked Commander decks include Conqueror's Flail
- 34% win rate in games where the Flail was cast
- 78% of drawn copies reached the battlefield before game end
- T6 median first-cast turn across tracked games
- 81% battlefield stickiness once cast
- +9.5pp win-rate lift over baseline when cast, directional on current sample
First-cast turn
n=127The "good card" funnel
777 brought · 307 playersOf 777 copies brought to games, 162 were drawn, 127 of those were cast, and the majority stayed on the battlefield through end of game, tracing a tighter funnel than many utility artifacts.
Players who cast this card win 34% of the time (n=115) , vs 25% when it never left the library (n=505).
When players drew this card but left it in hand, they won 24% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.5pp; 95% confidence interval +0.7pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
182 instancesMost Conqueror's Flail copies end games on the battlefield, a reflection of its high stickiness once cast. The library bucket is small relative to many singletons, suggesting the card sees active play when it does appear.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
144 decks
-
2
Kotis, the Fangkeeper
18 decks
-
3
Jin Sakai, Ghost of Tsushima
9 decks
-
4
Cloud, Midgar Mercenary
8 decks
-
5
Lightning, Army of One
8 decks
-
6
Tifa, Martial Artist
7 decks
-
7
Captain America, First Avenger
6 decks
-
8
Anti-Venom, Horrifying Healer
4 decks
-
9
Arna Kennerüd, Skycaptain
4 decks
-
10
Cloud, Planet's Champion
4 decks
Cloud, Ex-SOLDIER dominates the commander list with far more decks than any other entry. Below that top slot the distribution spreads across a wide range of color identities, consistent with a colorless Equipment that fits any strategy.