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Conqueror's Flail card art
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Conqueror's Flail

{2} · Artifact — Equipment · Double Masters 2022 (2X2)
Times Brought
1148
Decks Running
513
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Conqueror's Flail card

Conqueror's Flail

{2}
Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
Double Masters 2022 (2X2) · Rare · Illustrated by Franz Vohwinkel

Final zone distribution

229 instances
2.6%
Library
66.8%
Battlefield
10.9%
Graveyard
3.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1148 brought · 458 players
Brought to game
1148
Ever drawn
216
Reached battlefield
175
Still on board at game end
153

Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.6pp

Players who cast this card win 28% of the time (n=138) , vs 26% when it never left the library (n=687).

When players drew this card but left it in hand, they won 21% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.9pp; 95% confidence interval -2.6pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=175
11%
T1
11%
T2
12%
T3
15%
T4
15%
T5
30%
T6-9
6%
T10+
Median 5 P25 3 · P75 7 · max 18
On curve 22% (19 / 175 cast on T2) Cast same turn as drawn 46%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.