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Part of Teenage Mutant Ninja Turtles
·
Instant
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Continue?
1%
Live Inclusion
Times Brought
494
Decks Running
220
Median Cast Turn
8.0
Drawn → Played
39%
Format
First-cast turn
n=38
0%
T1
3%
T2
0%
T3
3%
T4
8%
T5
50%
T6-9
37%
T10+
Median
8.0
P25
7
· P75
10
· max
13
On curve
3%
(1 / 38 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
494 brought · 206 playersBrought to game
494
Ever drawn
98
Reached battlefield
38
Still on board at game end
3
≥ +0.5pp
Players who cast this card win 28% of the time (n=38) , vs 13% when it never left the library (n=327).
When players drew this card but left it in hand, they won 14% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.2pp; 95% confidence interval +0.5pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
113 instances2.7%
Library
2.7%
Battlefield
31.9%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
87 decks
-
2
Heroes in a Half Shell
43 decks
-
3
Dark Leo & Shredder
11 decks
-
4
Michelangelo, the Heart
8 decks
-
5
Ashling, the Limitless
4 decks
-
6
Captain America, Team Leader
4 decks
-
7
Splinter, Radical Rat
4 decks
-
8
Jin Sakai, Ghost of Tsushima
3 decks
-
9
Jodah, the Unifier
3 decks
-
10
Shilgengar, Sire of Famine
3 decks
Card text
Continue?
Instant
Choose up to four target creature cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Irina Nordsol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.