collections_bookmark Part of Lorwyn Eclipsed
Dusk Urchins card art
Live Play Data

Dusk Urchins

{2} {B} · Creature — Ouphe · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
285
Decks Running
122
Median Cast Turn
6.5
Drawn → Played
61%
Format

First-cast turn

n=46
0%
T1
11%
T2
15%
T3
11%
T4
7%
T5
37%
T6-9
20%
T10+
Median 6.5 P25 3 · P75 8 · max 12
On curve 26% (7 / 46 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

285 brought · 112 players
Brought to game
285
Ever drawn
75
Reached battlefield
46
Still on board at game end
11

Once cast, 24% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.4pp

Players who cast this card win 13% of the time (n=38) , vs 20% when it never left the library (n=173).

When players drew this card but left it in hand, they won 14% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -7.1pp; 95% confidence interval -18.4pp to +4.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

82 instances
2.4%
Library
13.4%
Battlefield
46.3%
Graveyard
11.0%
Exile

Commanders that played this card

in tracked games
Card text
Dusk Urchins card

Dusk Urchins

{2} {B}
Creature — Ouphe
Whenever this creature attacks or blocks, put a -1/-1 counter on it. When this creature dies, draw a card for each -1/-1 counter on it.
4 / 3
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Darrell Riche

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.