Dusk Urchins
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Dusk Urchins
Final zone distribution
80 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
119 decks
-
2
The Reaper, King No More
11 decks
-
3
Hapatra, Vizier of Poisons
2 decks
-
4
Koh, the Face Stealer
1 decks
-
5
Spirit of the Night
1 decks
-
6
The Scorpion God
1 decks
-
7
Yawgmoth, Thran Physician
1 decks
-
8
Zodiark, Umbral God
1 decks
The "good card" funnel
280 brought · 123 playersOnce cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 21% of the time (n=29) , vs 22% when it never left the library (n=133).
When players drew this card but left it in hand, they won 30% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.1pp; 95% confidence interval -11.1pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.