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Dusk Urchins card art
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Dusk Urchins

{2} {B} · Creature — Ouphe · Lorwyn Eclipsed Commander (ECC)
Times Brought
280
Decks Running
137
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Dusk Urchins card

Dusk Urchins

{2} {B}
Creature — Ouphe
Whenever this creature attacks or blocks, put a -1/-1 counter on it. When this creature dies, draw a card for each -1/-1 counter on it.
4 / 3
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Darrell Riche

Final zone distribution

80 instances
1.3%
Library
15.0%
Battlefield
40.0%
Graveyard
5.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

280 brought · 123 players
Brought to game
280
Ever drawn
76
Reached battlefield
42
Still on board at game end
12

Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.1pp

Players who cast this card win 21% of the time (n=29) , vs 22% when it never left the library (n=133).

When players drew this card but left it in hand, they won 30% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.1pp; 95% confidence interval -11.1pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=42
0%
T1
7%
T2
14%
T3
10%
T4
14%
T5
45%
T6-9
10%
T10+
Median 6.0 P25 4 · P75 8 · max 13
On curve 21% (6 / 42 cast on T3) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.