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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Eventide's Shadow
1%
Live Inclusion
Times Brought
240
Decks Running
113
Median Cast Turn
—
Drawn → Played
26%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
240 brought · 105 playersBrought to game
240
Ever drawn
70
Reached battlefield
18
Still on board at game end
2
≥ -12.6pp
Players who cast this card win 24% of the time (n=18) , vs 17% when it never left the library (n=145).
When players drew this card but left it in hand, they won 22% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -12.6pp to +26.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances5.2%
Library
2.6%
Battlefield
50.6%
Graveyard
1.3%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
83 decks
-
2
The Reaper, King No More
11 decks
-
3
Grimgrin, Corpse-Born
3 decks
-
4
Hapatra, Vizier of Poisons
2 decks
-
5
Shilgengar, Sire of Famine
2 decks
-
6
Abigale, Eloquent First-Year
1 decks
-
7
Bebop, Skull & Crossbones
1 decks
-
8
Betor, Ancestor's Voice
1 decks
-
9
Blech, Loafing Pest
1 decks
-
10
Felisa, Fang of Silverquill
1 decks
Card text
Eventide's Shadow
Sorcery
Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.
Lorwyn Eclipsed Commander (ECC)
·
Rare
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Illustrated by Jabari Weathers
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.