collections_bookmark
Part of Final Fantasy
·
Legendary Creature — Human Warrior
·
Final Fantasy (FIN)
Live Play Data
Fang, Fearless l'Cie
0%
Live Inclusion
Times Brought
167
Decks Running
57
Median Cast Turn
5.0
Drawn → Played
74%
Format
First-cast turn
n=32
0%
T1
3%
T2
9%
T3
13%
T4
31%
T5
34%
T6-9
9%
T10+
Median
5.0
P25
5
· P75
8
· max
10
On curve
13%
(3 / 32 cast on T3)
Cast same turn as drawn
43%
The "good card" funnel
167 brought · 57 playersBrought to game
167
Ever drawn
43
Reached battlefield
32
Still on board at game end
17
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.0pp
Players who cast this card win 22% of the time (n=31) , vs 19% when it never left the library (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -12.0pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances10.2%
Library
34.7%
Battlefield
32.7%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Squall, SeeD Mercenary
12 decks
-
2
Jenova, Ancient Calamity
3 decks
-
3
Terra, Herald of Hope
3 decks
-
4
Amzu, Swarm's Hunger
2 decks
-
5
Emet-Selch of the Third Seat
2 decks
-
6
Infinite Guideline Station
2 decks
-
7
Meren of Clan Nel Toth
2 decks
-
8
Sin, Spira's Punishment
2 decks
-
9
The Wandering Minstrel
2 decks
-
10
Vanille, Cheerful l'Cie
2 decks
Card text
Fang, Fearless l'Cie
Legendary Creature — Human Warrior
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.
(Melds with Vanille, Cheerful l'Cie.)
2 / 3
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Simon Dominic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.