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Fang, Fearless l'Cie card art
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Fang, Fearless l'Cie

{2} {B} · Legendary Creature — Human Warrior · Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
111
Decks Running
36
In Decks
301
Decklist Inclusion
0%
Format
Card text
Fang, Fearless l'Cie card

Fang, Fearless l'Cie

{2} {B}
Legendary Creature — Human Warrior
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)
2 / 3
Final Fantasy (FIN) · Uncommon · Illustrated by Simon Dominic

Final zone distribution

36 instances
8.3%
Library
38.9%
Battlefield
33.3%
Graveyard
8.3%
Exile

The "good card" funnel

111 brought · 36 players
Brought to game
111
Ever drawn
31
Reached battlefield
25
Still on board at game end
14

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.7pp

Players who cast this card win 27% of the time (n=25) , vs 21% when it never left the library (n=69).

Observed gap +6.4pp; 95% confidence interval -11.7pp to +24.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
4%
T2
8%
T3
12%
T4
32%
T5
36%
T6-9
8%
T10+
Median 5 P25 5 · P75 7 · max 10
On curve 12% (2 / 25 cast on T3) Cast same turn as drawn 40%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.