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Gray Merchant of Asphodel card art
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Gray Merchant of Asphodel

{3} {B} {B} · Creature — Zombie · Duskmourn: House of Horror Commander (DSC)
Times Brought
2316
Decks Running
1221
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Gray Merchant of Asphodel card

Gray Merchant of Asphodel

{3} {B} {B}
Creature — Zombie
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
Duskmourn: House of Horror Commander (DSC) · Uncommon · Illustrated by Scott Murphy

Final zone distribution

515 instances
1.2%
Library
37.5%
Battlefield
22.9%
Graveyard
6.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

2317 brought · 975 players
Brought to game
2317
Ever drawn
469
Reached battlefield
275
Still on board at game end
193

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.2pp

Players who cast this card win 31% of the time (n=221) , vs 22% when it never left the library (n=1288).

When players drew this card but left it in hand, they won 21% (n=136).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.6pp; 95% confidence interval +5.2pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=275
1%
T1
0%
T2
2%
T3
7%
T4
12%
T5
61%
T6-9
16%
T10+
Median 7 P25 6 · P75 9 · max 16
On curve 23% (34 / 275 cast on T5) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.