Gray Merchant of Asphodel
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
181 instancesCommanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
34 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
25 decks
-
3
K'rrik, Son of Yawgmoth
20 decks
-
4
Wilhelt, the Rotcleaver
18 decks
-
5
The Scarab God
11 decks
-
6
Sheoldred, the Apocalypse
10 decks
-
7
Gisa and Geralf
9 decks
-
8
Ghoulcaller Gisa
7 decks
-
9
Henzie "Toolbox" Torre
7 decks
-
10
Maha, Its Feathers Night
7 decks
The "good card" funnel
706 brought · 318 playersOnce cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=83) , vs 22% when it never left the library (n=419).
When players drew this card but left it in hand, they won 21% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.3pp; 95% confidence interval +3.7pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=97Full analysis unlocks as more games are tracked. Stats refresh nightly.