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Hatut Zeraze Strike Force card art
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Hatut Zeraze Strike Force

{3} {W} · Creature — Human Spy Warrior · Marvel Super Heroes Commander (MSC)
Times Brought
302
Decks Running
156
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Hatut Zeraze Strike Force card

Hatut Zeraze Strike Force

{3} {W}
Creature — Human Spy Warrior
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. When this creature enters, destroy up to one target artifact or enchantment.
2 / 2
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Toni Infante

Final zone distribution

56 instances
1.8%
Library
33.9%
Battlefield
14.3%
Graveyard
1.8%
Exile

The "good card" funnel

302 brought · 148 players
Brought to game
302
Ever drawn
53
Reached battlefield
27
Still on board at game end
19

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.7pp

Players who cast this card win 32% of the time (n=19) , vs 28% when it never left the library (n=174).

When players drew this card but left it in hand, they won 21% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.0pp; 95% confidence interval -7.7pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
11%
T3
4%
T4
11%
T5
59%
T6-9
15%
T10+
Median 7 P25 5 · P75 9 · max 11
On curve 15% (1 / 27 cast on T4) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.