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Part of Bloomburrow
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Legendary Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Card Preview
Helm of the Host
3%
Decklist Inclusion
Times Brought
599
Decks Running
325
In Decks
2083
Decklist Inclusion
3%
Format
Final zone distribution
178 instances5.1%
Library
39.3%
Battlefield
18.5%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
32 decks
-
2
Zinnia, Valley's Voice
20 decks
-
3
Deadpool, Trading Card
14 decks
-
4
Tony Stark // The Invincible Iron Man
9 decks
-
5
Cloud, Ex-SOLDIER
8 decks
-
6
Isshin, Two Heavens as One
7 decks
-
7
Lightning, Army of One
7 decks
-
8
Kaalia of the Vast
6 decks
-
9
Jodah, the Unifier
5 decks
-
10
Gilgamesh, Master-at-Arms
4 decks
The "good card" funnel
602 brought · 265 playersBrought to game
602
Ever drawn
165
Reached battlefield
99
Still on board at game end
70
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.5pp
Players who cast this card win 40% of the time (n=98) , vs 24% when it never left the library (n=385).
When players drew this card but left it in hand, they won 23% (n=65) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.4pp; 95% confidence interval +6.5pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=99
2%
T1
2%
T2
3%
T3
13%
T4
13%
T5
48%
T6-9
18%
T10+
Median
7
P25
5
· P75
9
· max
17
On curve
20%
(13 / 99 cast on T4)
Cast same turn as drawn
43%
99 of 100 times cast
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.