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Part of Bloomburrow
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Legendary Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Helm of the Host
3%
Live Inclusion
Times Brought
2747
Decks Running
1273
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=403
1%
T1
3%
T2
6%
T3
12%
T4
14%
T5
49%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
22%
(50 / 403 cast on T4)
Cast same turn as drawn
34%
The "good card" funnel
2750 brought · 995 playersBrought to game
2750
Ever drawn
683
Reached battlefield
403
Still on board at game end
302
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.1pp
Players who cast this card win 34% of the time (n=375) , vs 24% when it never left the library (n=1710).
When players drew this card but left it in hand, they won 21% (n=260).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval +5.1pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
753 instances3.6%
Library
40.1%
Battlefield
20.3%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
145 decks
-
2
Deadpool, Trading Card
58 decks
-
3
Zinnia, Valley's Voice
45 decks
-
4
Cloud, Ex-SOLDIER
39 decks
-
5
Kaalia of the Vast
28 decks
-
6
Roxanne, Starfall Savant
23 decks
-
7
Tony Stark // The Invincible Iron Man
21 decks
-
8
Dáin of the Ancient Halls
17 decks
-
9
Krenko, Mob Boss
15 decks
-
10
Isshin, Two Heavens as One
13 decks
Card text
Helm of the Host
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip 
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Eli Minaya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.