Inti, Seneschal of the Sun
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Inti, Seneschal of the Sun
Final zone distribution
126 instancesCommanders that played this card
in tracked games-
1
Flubs, the Fool
29 decks
-
2
Fire Lord Zuko
23 decks
-
3
Kratos, God of War
15 decks
-
4
Deadpool, Trading Card
11 decks
-
5
Captain Howler, Sea Scourge
10 decks
-
6
Spider-Man 2099
9 decks
-
7
Doctor Doom, King of Latveria
7 decks
-
8
Faldorn, Dread Wolf Herald
7 decks
-
9
Quintorius, History Chaser
7 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
6 decks
The "good card" funnel
563 brought · 229 playersOnce cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=61) , vs 25% when it never left the library (n=340).
When players drew this card but left it in hand, they won 26% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.8pp; 95% confidence interval -8.5pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.