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Iron Man, Armored Avenger card art
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Iron Man, Armored Avenger

{3} {U} · Legendary Artifact Creature — Human Hero · Marvel Super Heroes Commander (MSC)
Times Brought
278
Decks Running
144
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Iron Man, Armored Avenger card

Iron Man, Armored Avenger

{3} {U}
Legendary Artifact Creature — Human Hero
Flying Whenever you draw a card, put a +1/+1 counter on target creature. Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
2 / 2
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Carlos Dattoli

Final zone distribution

61 instances
45.9%
Battlefield
9.8%
Graveyard
9.8%
Exile
34.4%
Hand

The "good card" funnel

278 brought · 140 players
Brought to game
278
Ever drawn
57
Reached battlefield
38
Still on board at game end
28

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 28% of the time (n=27) , vs 26% when it never left the library (n=151).

Observed gap +1.3pp; 95% confidence interval -9.0pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=38
0%
T1
5%
T2
13%
T3
18%
T4
18%
T5
34%
T6-9
11%
T10+
Median 5.0 P25 4 · P75 7 · max 14
On curve 37% (7 / 38 cast on T4) Cast same turn as drawn 36%
38 of 100 times cast 38%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.