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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Human Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Iron Man, Armored Avenger
Times Brought
278
Decks Running
144
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Iron Man, Armored Avenger
Legendary Artifact Creature — Human Hero
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
2 / 2
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Carlos Dattoli
Final zone distribution
61 instances45.9%
Battlefield
9.8%
Graveyard
9.8%
Exile
34.4%
Hand
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
91 decks
-
2
Tony Stark // The Invincible Iron Man
15 decks
-
3
The Astonishing Ant-Man
10 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
5
Director Nick Fury
3 decks
-
6
Iron Man, Titan of Innovation
2 decks
-
7
King T'Challa // Black Panther, Hope Enduring
2 decks
-
8
Ms. Bumbleflower
2 decks
-
9
Professor Hulk
2 decks
-
10
Shang-Chi and the Ten Rings
2 decks
The "good card" funnel
278 brought · 140 playersBrought to game
278
Ever drawn
57
Reached battlefield
38
Still on board at game end
28
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.0pp
Players who cast this card win 28% of the time (n=27) , vs 26% when it never left the library (n=151).
Observed gap +1.3pp; 95% confidence interval -9.0pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
0%
T1
5%
T2
13%
T3
18%
T4
18%
T5
34%
T6-9
11%
T10+
Median
5.0
P25
4
· P75
7
· max
14
On curve
37%
(7 / 38 cast on T4)
Cast same turn as drawn
36%
38 of 100 times cast
38%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.