Live Play Data
Lizard, Connors's Curse
0%
Live Inclusion
Times Brought
150
Decks Running
66
Median Cast Turn
5
Drawn → Played
81%
Format
First-cast turn
n=45
0%
T1
2%
T2
13%
T3
27%
T4
9%
T5
42%
T6-9
7%
T10+
Median
5
P25
4
· P75
7
· max
12
On curve
42%
(12 / 45 cast on T4)
Cast same turn as drawn
41%
The "good card" funnel
150 brought · 62 playersBrought to game
150
Ever drawn
43
Reached battlefield
35
Still on board at game end
14
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.9pp
Players who cast this card win 34% of the time (n=31) , vs 27% when it never left the library (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -10.9pp to +24.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Library
29.8%
Battlefield
48.9%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Henzie "Toolbox" Torre
13 decks
-
2
Radagast of Rhosgobel
9 decks
-
3
Eddie Brock // Venom, Lethal Protector
6 decks
-
4
Peter Parker // Amazing Spider-Man
4 decks
-
5
Miles Morales // Ultimate Spider-Man
3 decks
-
6
Ayula, Queen Among Bears
2 decks
-
7
Ghalta, Primal Hunger
2 decks
-
8
Reki, the History of Kamigawa
2 decks
-
9
Spider-Ham, Peter Porker
2 decks
-
10
Venom, Deadly Devourer
2 decks
Card text
Lizard, Connors's Curse
Legendary Creature — Lizard Villain
Trample
Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
5 / 5
Marvel's Spider-Man (SPM)
·
Rare
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.