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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Turtle
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Michelangelo, the Heart
2%
Live Inclusion
Times Brought
297
Decks Running
114
Median Cast Turn
5.0
Drawn → Played
91%
Format
First-cast turn
n=64
8%
T1
9%
T2
9%
T3
13%
T4
13%
T5
38%
T6-9
11%
T10+
Median
5.0
P25
3
· P75
8
· max
17
On curve
17%
(6 / 64 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
297 brought · 98 playersBrought to game
297
Ever drawn
70
Reached battlefield
64
Still on board at game end
74
Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.6pp
Players who cast this card win 16% of the time (n=57) , vs 21% when it never left the library (n=143).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.7pp; 95% confidence interval -15.6pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
163 instances1.2%
Library
45.4%
Battlefield
19.0%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
57 decks
-
2
Heroes in a Half Shell
25 decks
-
3
Michelangelo, the Heart
10 decks
-
4
Wolverine, Best There Is
4 decks
-
5
Ygra, Eater of All
4 decks
-
6
Donatello, the Brains
2 decks
-
7
Frodo, Adventurous Hobbit
2 decks
-
8
Jodah, the Unifier
2 decks
-
9
April O'Neil, Live on the Scene
1 decks
-
10
Bilbo, Fellow Conspirator
1 decks
Card text
Michelangelo, the Heart
Legendary Creature — Mutant Ninja Turtle
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
2 / 1
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Mythic
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Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.