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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Mutant Ninja Turtle
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Teenage Mutant Ninja Turtles Eternal (TMC)
Card Preview
Michelangelo, the Heart
1%
Decklist Inclusion
Times Brought
283
Decks Running
106
In Decks
588
Decklist Inclusion
1%
Format
Final zone distribution
156 instances1.3%
Library
47.4%
Battlefield
17.9%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
54 decks
-
2
Heroes in a Half Shell
22 decks
-
3
Michelangelo, the Heart
9 decks
-
4
Wolverine, Best There Is
4 decks
-
5
Ygra, Eater of All
4 decks
-
6
Donatello, the Brains
2 decks
-
7
Frodo, Adventurous Hobbit
2 decks
-
8
Jodah, the Unifier
2 decks
-
9
April O'Neil, Live on the Scene
1 decks
-
10
Bilbo, Fellow Conspirator
1 decks
The "good card" funnel
283 brought · 92 playersBrought to game
283
Ever drawn
64
Reached battlefield
58
Still on board at game end
74
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 17% of the time (n=54) , vs 22% when it never left the library (n=136).
Observed gap -4.8pp; 95% confidence interval -16.2pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=58
9%
T1
10%
T2
7%
T3
10%
T4
12%
T5
40%
T6-9
12%
T10+
Median
6.0
P25
3
· P75
8
· max
17
On curve
19%
(6 / 58 cast on T2)
Cast same turn as drawn
40%
58 of 100 times cast
57%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.