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Michelangelo, the Heart card art
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Michelangelo, the Heart

{1} {G} · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
301
Decks Running
130
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Michelangelo, the Heart card

Michelangelo, the Heart

{1} {G}
Legendary Creature — Mutant Ninja Turtle
Trample Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. Partner—Character select (You can have two commanders if both have this ability.)
2 / 1
Teenage Mutant Ninja Turtles Eternal (TMC) · Mythic · Illustrated by Néstor Ossandón Leal

Final zone distribution

75 instances
60.0%
Battlefield
28.0%
Graveyard
4.0%
Exile
8.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

302 brought · 130 players
Brought to game
302
Ever drawn
70
Reached battlefield
64
Still on board at game end
45

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.5pp

Players who cast this card win 24% of the time (n=48) , vs 27% when it never left the library (n=174).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.5pp; 95% confidence interval -10.5pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=222
23%
T1
35%
T2
17%
T3
9%
T4
4%
T5
10%
T6-9
2%
T10+
Median 2.0 P25 2 · P75 4 · max 13
On curve 58% (78 / 222 cast on T2) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.