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Michelangelo, Weirdness to 11 card art
Live Play Data

Michelangelo, Weirdness to 11

{1} {G} · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles (TMT)
1%
Live Inclusion
Times Brought
710
Decks Running
242
Median Cast Turn
4
Drawn → Played
77%
Format

First-cast turn

n=137
12%
T1
15%
T2
12%
T3
16%
T4
15%
T5
24%
T6-9
7%
T10+
Median 4 P25 2 · P75 6 · max 18
On curve 27% (21 / 137 cast on T2) Cast same turn as drawn 39%

The "good card" funnel

710 brought · 213 players
Brought to game
710
Ever drawn
172
Reached battlefield
132
Still on board at game end
79

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.6pp

Players who cast this card win 31% of the time (n=126) , vs 21% when it never left the library (n=467).

When players drew this card but left it in hand, they won 22% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.0pp; 95% confidence interval +1.6pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

185 instances
2.2%
Library
42.7%
Battlefield
33.5%
Graveyard
3.2%
Exile

Commanders that played this card

in tracked games
Card text
Michelangelo, Weirdness to 11 card

Michelangelo, Weirdness to 11

{1} {G}
Legendary Creature — Mutant Ninja Turtle
When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
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Teenage Mutant Ninja Turtles (TMT) · Rare · Illustrated by Jason Kiantoro

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.