collections_bookmark
Part of Lorwyn Eclipsed
·
Creature — Elemental
·
Lorwyn Eclipsed (ECL)
Live Play Data
Moonshadow
0%
Live Inclusion
Times Brought
128
Decks Running
46
Median Cast Turn
4.5
Drawn → Played
67%
Format
First-cast turn
n=26
35%
T1
0%
T2
12%
T3
4%
T4
8%
T5
38%
T6-9
4%
T10+
Median
4.5
P25
1
· P75
7
· max
12
On curve
35%
(9 / 26 cast on T1)
Cast same turn as drawn
67%
The "good card" funnel
128 brought · 43 playersBrought to game
128
Ever drawn
39
Reached battlefield
26
Still on board at game end
16
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 44% of the time (n=24) , vs 26% when it never left the library (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.1pp; 95% confidence interval -3.6pp to +39.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances2.2%
Library
34.8%
Battlefield
28.3%
Graveyard
13.0%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
9 decks
-
2
Xu-Ifit, Osteoharmonist
5 decks
-
3
Tayam, Luminous Enigma
4 decks
-
4
Felisa, Fang of Silverquill
2 decks
-
5
Hapatra, Vizier of Poisons
2 decks
-
6
Koh, the Face Stealer
2 decks
-
7
Massacre Girl, Known Killer
2 decks
-
8
Ashling, the Limitless
1 decks
-
9
Blech, Loafing Pest
1 decks
-
10
Breena, the Demagogue
1 decks
Card text
Moonshadow
Creature — Elemental
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
7 / 7
Lorwyn Eclipsed (ECL)
·
Mythic
·
Illustrated by Olivier Bernard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.