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Mox Amber card art
Live Play Data

Mox Amber

{0} · Legendary Artifact · Dominaria (DOM)
3%
Live Inclusion
Times Brought
462
Decks Running
270
Median Cast Turn
3.5
Drawn → Played
85%
Format

85% of drawn Mox Ambers are cast before the game ends, with a median first-cast turn of 3.5 across 395 tracked Commander games on Playgroup Live.

Mox Amber is cast in nearly every game where a player draws it. Across 395 tracked multiplayer Commander games, 85% of drawn copies reached the battlefield, with a median first-cast turn of 3.5.

The card's dependency on a legendary permanent is its primary constraint. When a player has a commander in play, Mox Amber fires immediately: 81% of cast copies go down the same turn they are drawn. That urgency is consistent with how free mana rocks behave in faster pods. Inclusion sits at 3% across tracked decks, which reflects how narrowly the card fits: it demands a legendary creature or planeswalker to generate any mana at all, so it concentrates in commander-centric and legendary-tribal builds.

The commander spread is broad. 177 distinct players have brought Mox Amber to a tracked game, and no single player accounts for more than a small share of total instances, giving the dataset reasonable coverage across different archetypes and play styles.

At a glance
  • 3% of tracked Commander decks include Mox Amber
  • 85% of drawn copies are cast before the game ends
  • T3.5 median first-cast turn
  • 81% of casts happen the same turn the card is drawn
  • 88% battlefield stickiness once cast
  • 177 distinct players represented in the dataset

First-cast turn

n=114
29%
T1
5%
T2
16%
T3
13%
T4
6%
T5
27%
T6-9
4%
T10+
Median 3.5 P25 1 · P75 6 · max 14
Cast same turn as drawn 81%

The "good card" funnel

462 brought · 177 players
Brought to game
462
Ever drawn
134
Reached battlefield
114
Still on board at game end
100
85%

Of 462 Mox Ambers brought to games, 134 were drawn, 114 of those were cast, and 88% of cast copies stayed on the battlefield through end of game.

≥ +4.5pp

Players who cast this card win 37% of the time (n=107) , vs 24% when it never left the library (n=296).

When players drew this card but left it in hand, they won 24% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +13.5pp; 95% confidence interval +4.5pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

145 instances
2.8%
Library
69.0%
Battlefield
11.7%
Graveyard
6.2%
Exile

Most Mox Ambers finish on the battlefield rather than in the library, an unusually active final-zone profile that reflects how quickly the card is cast once drawn.

Commanders that played this card

in tracked games

Jodah and Kinnan each lead with 8 decks, but the list fans out quickly across mono-color and five-color builds alike, showing Mox Amber is not locked to a single archetype.

Frequently Asked

How often is Mox Amber drawn in a Commander game?
In 395 tracked games where Mox Amber was in the deck, it was drawn 29% of the time. That is a normal draw rate for a singleton in a 100-card deck. Of 134 instances that reached a player's hand, 85% were cast before the game concluded. The remainder is largely a function of game length: copies drawn in the final turns often have no opportunity to resolve.
What turn does Mox Amber typically land on the battlefield?
Median first-cast turn is 3.5. The distribution clusters early: the single most common turn is turn 1, reflecting copies kept in opening hands alongside a legendary commander. A second cluster appears in the mid-game, consistent with players drawing the card after their commander has already resolved. 81% of cast copies go down the same turn they are drawn, which signals that players rarely hold it once a legendary permanent is in play.
Is Mox Amber legal in Commander?
Yes. Mox Amber is legal and unrestricted in Commander. It is also legal in Legacy, Modern, Pioneer, Vintage, Historic, Timeless, and Oathbreaker. It is banned in Duel Commander and The Lord of the Rings format (TLR), and is not legal in Standard, Pauper, or Pauper Commander. Its Commander legality distinguishes it from other Mox variants, most of which are banned in the format.
Which commanders most commonly run Mox Amber?
Jodah, the Unifier and Kinnan, Bonder Prodigy lead the tracked dataset, each appearing in 8 decks in the Playgroup Live sample. Rograkh, Son of Rohgahh follows with 6 decks. The spread across commanders is reasonably wide: the top commander in the list does not dominate the dataset. Legendary-tribal, CEDH-adjacent, and free-spell combo builds are the archetypes most likely to include it.
Does casting Mox Amber correlate with winning?
In the Playgroup Live dataset, games where Mox Amber was cast show a win rate of 37% versus 24% in games where the card stayed in the library. That is a +13.5 percentage-point lift. Both buckets have meaningful sample sizes, so this is a consistent directional signal rather than noise. The lift likely reflects deck quality: decks built to reliably activate Mox Amber on turn 1 tend to be powerful builds overall.
How concentrated is the Mox Amber data across players?
177 distinct players have brought Mox Amber to at least one tracked game. The single heaviest contributor accounts for 29% of instances, well below the 30% threshold where concentration becomes a concern. The data is spread across a wide range of commanders and archetypes, which strengthens confidence in the directional patterns observed.