Mox Amber
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
262 instancesCommanders that played this card
in tracked games-
1
Vivi Ornitier
24 decks
-
2
Kinnan, Bonder Prodigy
21 decks
-
3
Rograkh, Son of Rohgahh
15 decks
-
4
Yuriko, the Tiger's Shadow
14 decks
-
5
Jodah, the Unifier
13 decks
-
6
K'rrik, Son of Yawgmoth
11 decks
-
7
Najeela, the Blade-Blossom
10 decks
-
8
Y'shtola, Night's Blessed
9 decks
-
9
Tony Stark // The Invincible Iron Man
8 decks
-
10
Flubs, the Fool
7 decks
The "good card" funnel
1058 brought · 369 playersOnce cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=176) , vs 25% when it never left the library (n=599).
When players drew this card but left it in hand, they won 19% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.5pp; 95% confidence interval -2.6pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=209Full analysis unlocks as more games are tracked. Stats refresh nightly.