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My Precious // Allure of Power card art
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My Precious // Allure of Power

{3} {1} {B} · Legendary Artifact — Equipment // Instant — Adventure · The Hobbit (HOB)
Times Brought
328
Decks Running
172
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
My Precious // Allure of Power card

My Precious

{3}
Legendary Artifact — Equipment
Equipped creature has hexproof and can't be blocked. Equip—{2}, Pay 2 life.

Allure of Power

{1} {B}
Instant — Adventure
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
The Hobbit (HOB) · Rare · Illustrated by Valera Lutfullina

Final zone distribution

81 instances
51.9%
Battlefield
17.3%
Graveyard
12.3%
Exile
18.5%
Hand

The "good card" funnel

329 brought · 159 players
Brought to game
329
Ever drawn
77
Reached battlefield
55
Still on board at game end
42

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.8pp

Players who cast this card win 31% of the time (n=42) , vs 22% when it never left the library (n=183).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.1pp; 95% confidence interval +0.8pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=55
0%
T1
2%
T2
7%
T3
13%
T4
5%
T5
60%
T6-9
13%
T10+
Median 7 P25 5 · P75 8 · max 17
On curve 9% (4 / 55 cast on T3) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.