Live Play Data
Mystic Snake
1%
Live Inclusion
Times Brought
132
Decks Running
60
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
22%
T4
13%
T5
57%
T6-9
4%
T10+
Median
6
P25
4
· P75
7
· max
10
On curve
26%
(5 / 23 cast on T4)
Cast same turn as drawn
43%
The "good card" funnel
133 brought · 57 playersBrought to game
133
Ever drawn
40
Reached battlefield
23
Still on board at game end
15
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 41% of the time (n=20) , vs 28% when it never left the library (n=79).
When players drew this card but left it in hand, they won 15% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.8pp; 95% confidence interval -10.0pp to +35.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances5.0%
Library
37.5%
Battlefield
15.0%
Graveyard
42.5%
Hand
Commanders that played this card
in tracked games-
1
Helga, Skittish Seer
20 decks
-
2
Ezuri, Claw of Progress
5 decks
-
3
Clement, the Worrywort
3 decks
-
4
Eshki, Temur's Roar
3 decks
-
5
Bonny Pall, Clearcutter
2 decks
-
6
Chulane, Teller of Tales
2 decks
-
7
Momir Vig, Simic Visionary
2 decks
-
8
Ms. Bumbleflower
2 decks
-
9
Sidisi, Brood Tyrant
2 decks
-
10
Xyris, the Writhing Storm
2 decks
Card text
Mystic Snake
Creature — Snake
Flash
When this creature enters, counter target spell.
2 / 2
Masters 25 (A25)
·
Rare
·
Illustrated by Daren Bader
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.