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Part of Bloomburrow
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Creature — Frog Druid
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Bloomburrow Commander (BLC)
Live Play Data
Octomancer
2%
Live Inclusion
Times Brought
286
Decks Running
180
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=45
0%
T1
0%
T2
2%
T3
7%
T4
11%
T5
64%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
12
On curve
20%
(5 / 45 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
286 brought · 174 playersBrought to game
286
Ever drawn
76
Reached battlefield
45
Still on board at game end
17
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.5pp
Players who cast this card win 22% of the time (n=37) , vs 20% when it never left the library (n=166).
When players drew this card but left it in hand, they won 23% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -12.5pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances4.9%
Library
20.7%
Battlefield
34.1%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
110 decks
-
2
Glarb, Calamity's Augur
8 decks
-
3
Saheeli, Radiant Creator
7 decks
-
4
Volo, Guide to Monsters
7 decks
-
5
Clement, the Worrywort
6 decks
-
6
Koma, Cosmos Serpent
6 decks
-
7
Gor Muldrak, Amphinologist
4 decks
-
8
Adrix and Nev, Twincasters
3 decks
-
9
Brenard, Ginger Sculptor
3 decks
-
10
Gandalf, Westward Voyager
3 decks
Card text
Octomancer
Creature — Frog Druid
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
3 / 3
Bloomburrow Commander (BLC)
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Rare
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Illustrated by Justin Gerard
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.