Octomancer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Octomancer
Final zone distribution
60 instancesCommanders that played this card
in tracked games-
1
Ms. Bumbleflower
63 decks
-
2
Glarb, Calamity's Augur
10 decks
-
3
Clement, the Worrywort
8 decks
-
4
Saheeli, Radiant Creator
8 decks
-
5
Volo, Guide to Monsters
6 decks
-
6
Grolnok, the Omnivore
4 decks
-
7
Adrix and Nev, Twincasters
3 decks
-
8
Ashling, the Limitless
3 decks
-
9
Koma, Cosmos Serpent
3 decks
-
10
Esix, Fractal Bloom
2 decks
The "good card" funnel
223 brought · 118 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 18% of the time (n=26) , vs 20% when it never left the library (n=104).
When players drew this card but left it in hand, they won 25% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.4pp; 95% confidence interval -11.8pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.