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Part of Bloomburrow
·
Instant
·
Bloomburrow (BLB)
Live Play Data
Parting Gust
2%
Live Inclusion
Times Brought
1251
Decks Running
538
Median Cast Turn
7
Drawn → Played
67%
Format
First-cast turn
n=203
0%
T1
0%
T2
5%
T3
9%
T4
13%
T5
61%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
16
On curve
0%
(0 / 203 cast on T2)
Cast same turn as drawn
31%
The "good card" funnel
1251 brought · 468 playersBrought to game
1251
Ever drawn
303
Reached battlefield
203
Still on board at game end
12
≥ +-0.0pp
Players who cast this card win 34% of the time (n=187) , vs 27% when it never left the library (n=788).
When players drew this card but left it in hand, they won 40% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval +-0.0pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
336 instances6.3%
Library
3.6%
Battlefield
54.8%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
72 decks
-
2
Ms. Bumbleflower
44 decks
-
3
Pantlaza, Sun-Favored
40 decks
-
4
Niko, Light of Hope
22 decks
-
5
Ketramose, the New Dawn
14 decks
-
6
Mister Negative
14 decks
-
7
Kambal, Profiteering Mayor
13 decks
-
8
Mabel, Heir to Cragflame
11 decks
-
9
Syr Vondam, Sunstar Exemplar
11 decks
-
10
The Sentry, Golden Guardian
10 decks
Card text
Parting Gust
Instant
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Nils Hamm
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.