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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Card Preview
Pym Particles
0%
Decklist Inclusion
Times Brought
144
Decks Running
71
In Decks
273
Decklist Inclusion
0%
Format
Card text
Pym Particles
Sorcery
Target creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Eli Minaya
Final zone distribution
43 instances4.7%
Library
4.7%
Battlefield
62.8%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
The Astonishing Ant-Man
13 decks
-
2
Bruce Banner // The Incredible Hulk
5 decks
-
3
Ms. Marvel, Kamala Khan
5 decks
-
4
Tony Stark // The Invincible Iron Man
5 decks
-
5
Pako, Arcane Retriever
3 decks
-
6
Shang-Chi and the Ten Rings
3 decks
-
7
Vivi Ornitier
3 decks
-
8
Massimo, the Magician
2 decks
-
9
Mendicant Core, Guidelight
2 decks
-
10
Namor the Sub-Mariner
2 decks
The "good card" funnel
144 brought · 66 playersBrought to game
144
Ever drawn
41
Reached battlefield
32
Still on board at game end
2
≥ -11.2pp
Players who cast this card win 29% of the time (n=28) , vs 25% when it never left the library (n=87).
Observed gap +4.9pp; 95% confidence interval -11.2pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
3%
T1
0%
T2
6%
T3
9%
T4
16%
T5
47%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
8
· max
15
On curve
3%
(1 / 32 cast on T1)
Cast same turn as drawn
28%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.