collections_bookmark
Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Live Play Data
Pym Particles
1%
Live Inclusion
Times Brought
464
Decks Running
182
Median Cast Turn
7.0
Drawn → Played
73%
Format
First-cast turn
n=88
1%
T1
0%
T2
7%
T3
11%
T4
16%
T5
50%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
8
· max
15
On curve
1%
(1 / 88 cast on T1)
Cast same turn as drawn
31%
The "good card" funnel
464 brought · 174 playersBrought to game
464
Ever drawn
121
Reached battlefield
88
Still on board at game end
7
≥ +2.1pp
Players who cast this card win 34% of the time (n=80) , vs 22% when it never left the library (n=289).
When players drew this card but left it in hand, they won 31% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.5pp; 95% confidence interval +2.1pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
131 instances3.8%
Library
5.3%
Battlefield
59.5%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
The Astonishing Ant-Man
26 decks
-
2
Bruce Banner // The Incredible Hulk
12 decks
-
3
Pako, Arcane Retriever
11 decks
-
4
Tony Stark // The Invincible Iron Man
11 decks
-
5
Ms. Marvel, Kamala Khan
10 decks
-
6
Namor the Sub-Mariner
9 decks
-
7
Vivi Ornitier
7 decks
-
8
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
9
King T'Challa // Black Panther, Hope Enduring
5 decks
-
10
Zndrsplt, Eye of Wisdom
5 decks
Card text
Pym Particles
Sorcery
Target creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Eli Minaya
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.