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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Card Preview
Pym Particles
Times Brought
152
Decks Running
60
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Pym Particles
Sorcery
Target creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Eli Minaya
Final zone distribution
41 instances2.4%
Library
9.8%
Battlefield
48.8%
Graveyard
2.4%
Exile
Commanders that played this card
in tracked games-
1
The Astonishing Ant-Man
10 decks
-
2
Pako, Arcane Retriever
6 decks
-
3
Ms. Marvel, Kamala Khan
4 decks
-
4
Tony Stark // The Invincible Iron Man
4 decks
-
5
Bruce Banner // The Incredible Hulk
3 decks
-
6
Shang-Chi and the Ten Rings
3 decks
-
7
Bria, Riptide Rogue
2 decks
-
8
Captain America, Team Leader
2 decks
-
9
Kastral, the Windcrested
2 decks
-
10
Nephilim Epochal
2 decks
The "good card" funnel
152 brought · 67 playersBrought to game
152
Ever drawn
40
Reached battlefield
25
Still on board at game end
4
≥ -2.8pp
Players who cast this card win 38% of the time (n=21) , vs 30% when it never left the library (n=86).
When players drew this card but left it in hand, they won 27% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval -2.8pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
8%
T3
16%
T4
12%
T5
64%
T6-9
0%
T10+
Median
6
P25
5
· P75
7
· max
9
On curve
0%
(0 / 25 cast on T1)
Cast same turn as drawn
40%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.