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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Card Preview
Pym Particles
Times Brought
402
Decks Running
160
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Pym Particles
Sorcery
Target creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Eli Minaya
Final zone distribution
103 instances1.9%
Library
6.8%
Battlefield
58.3%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
The Astonishing Ant-Man
22 decks
-
2
Pako, Arcane Retriever
10 decks
-
3
Bruce Banner // The Incredible Hulk
9 decks
-
4
Kotis, the Fangkeeper
6 decks
-
5
Ms. Marvel, Kamala Khan
6 decks
-
6
Captain America, Team Leader
5 decks
-
7
Shang-Chi and the Ten Rings
5 decks
-
8
Sokka, Tenacious Tactician
5 decks
-
9
Iron Man, Master of Machines
4 decks
-
10
Speedball, New Warrior
4 decks
The "good card" funnel
402 brought · 160 playersBrought to game
402
Ever drawn
99
Reached battlefield
64
Still on board at game end
7
≥ +4.9pp
Players who cast this card win 37% of the time (n=61) , vs 26% when it never left the library (n=273).
When players drew this card but left it in hand, they won 27% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval +4.9pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
0%
T1
0%
T2
3%
T3
9%
T4
27%
T5
58%
T6-9
3%
T10+
Median
6.0
P25
5
· P75
7
· max
11
On curve
0%
(0 / 64 cast on T1)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.