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Part of Final Fantasy
·
Creature — Plant Hydra
·
Neon Dynasty Commander (NEC)
Live Play Data
Rampant Rejuvenator
1%
Live Inclusion
Times Brought
564
Decks Running
276
Median Cast Turn
6.0
Drawn → Played
60%
Format
First-cast turn
n=76
1%
T1
3%
T2
14%
T3
14%
T4
16%
T5
38%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
19
On curve
33%
(11 / 76 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
564 brought · 250 playersBrought to game
564
Ever drawn
126
Reached battlefield
76
Still on board at game end
20
Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.9pp
Players who cast this card win 36% of the time (n=68) , vs 23% when it never left the library (n=367).
When players drew this card but left it in hand, they won 17% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.5pp; 95% confidence interval +0.9pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
139 instances5.0%
Library
14.4%
Battlefield
43.9%
Graveyard
13.7%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
106 decks
-
2
Henzie "Toolbox" Torre
48 decks
-
3
Yuna, Grand Summoner
20 decks
-
4
Chishiro, the Shattered Blade
14 decks
-
5
Gargos, Vicious Watcher
12 decks
-
6
Kirri, Talented Sprout
7 decks
-
7
Dina, Essence Brewer
5 decks
-
8
Bristly Bill, Spine Sower
4 decks
-
9
Zaxara, the Exemplary
4 decks
-
10
Animar, Soul of Elements
3 decks
Card text
Rampant Rejuvenator
Creature — Plant Hydra
This creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
0 / 0
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Andrey Kuzinskiy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.