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Part of Final Fantasy
·
Creature — Plant Hydra
·
Neon Dynasty Commander (NEC)
Live Play Data
Rampant Rejuvenator
1%
Live Inclusion
Times Brought
752
Decks Running
344
Median Cast Turn
5
Drawn → Played
64%
Format
First-cast turn
n=107
1%
T1
2%
T2
18%
T3
15%
T4
17%
T5
37%
T6-9
10%
T10+
Median
5
P25
4
· P75
8
· max
19
On curve
36%
(16 / 107 cast on T4)
Cast same turn as drawn
29%
The "good card" funnel
752 brought · 317 playersBrought to game
752
Ever drawn
166
Reached battlefield
107
Still on board at game end
28
Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 34% of the time (n=94) , vs 22% when it never left the library (n=486).
When players drew this card but left it in hand, they won 18% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval +1.8pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
183 instances4.4%
Library
15.3%
Battlefield
47.5%
Graveyard
13.1%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
128 decks
-
2
Henzie "Toolbox" Torre
59 decks
-
3
Chishiro, the Shattered Blade
21 decks
-
4
Yuna, Grand Summoner
21 decks
-
5
Gargos, Vicious Watcher
20 decks
-
6
Kirri, Talented Sprout
13 decks
-
7
Dina, Essence Brewer
6 decks
-
8
Bristly Bill, Spine Sower
5 decks
-
9
Saheeli, Radiant Creator
5 decks
-
10
Zaxara, the Exemplary
5 decks
Card text
Rampant Rejuvenator
Creature — Plant Hydra
This creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
0 / 0
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Andrey Kuzinskiy
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.