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Rampant Rejuvenator card art
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Rampant Rejuvenator

{3} {G} · Creature — Plant Hydra · Neon Dynasty Commander (NEC)
1%
Decklist Inclusion
Times Brought
234
Decks Running
125
In Decks
946
Decklist Inclusion
1%
Format
Card text
Rampant Rejuvenator card

Rampant Rejuvenator

{3} {G}
Creature — Plant Hydra
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
0 / 0
Neon Dynasty Commander (NEC) · Rare · Illustrated by Andrey Kuzinskiy

Final zone distribution

58 instances
8.6%
Library
17.2%
Battlefield
44.8%
Graveyard
13.8%
Exile

The "good card" funnel

234 brought · 117 players
Brought to game
234
Ever drawn
53
Reached battlefield
32
Still on board at game end
10

Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.9pp

Players who cast this card win 33% of the time (n=30) , vs 20% when it never left the library (n=160).

When players drew this card but left it in hand, they won 14% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +12.9pp; 95% confidence interval -3.9pp to +29.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
3%
T1
6%
T2
16%
T3
13%
T4
9%
T5
38%
T6-9
16%
T10+
Median 6.0 P25 4 · P75 8 · max 14
On curve 38% (4 / 32 cast on T4) Cast same turn as drawn 30%
32 of 100 times cast 32%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.