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Rampant Rejuvenator card art
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Rampant Rejuvenator

{3} {G} · Creature — Plant Hydra · Neon Dynasty Commander (NEC)
Times Brought
504
Decks Running
225
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Rampant Rejuvenator card

Rampant Rejuvenator

{3} {G}
Creature — Plant Hydra
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
0 / 0
Neon Dynasty Commander (NEC) · Rare · Illustrated by Andrey Kuzinskiy

Final zone distribution

91 instances
34.1%
Battlefield
34.1%
Graveyard
5.5%
Exile
26.4%
Hand

The "good card" funnel

504 brought · 212 players
Brought to game
504
Ever drawn
89
Reached battlefield
62
Still on board at game end
31

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.0pp

Players who cast this card win 33% of the time (n=50) , vs 27% when it never left the library (n=287).

When players drew this card but left it in hand, they won 17% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.1pp; 95% confidence interval -2.0pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=62
3%
T1
5%
T2
13%
T3
13%
T4
15%
T5
42%
T6-9
10%
T10+
Median 6.0 P25 4 · P75 7 · max 14
On curve 34% (8 / 62 cast on T4) Cast same turn as drawn 37%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.