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Part of Final Fantasy
·
Creature — Plant Hydra
·
Neon Dynasty Commander (NEC)
Card Preview
Rampant Rejuvenator
Times Brought
225
Decks Running
107
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rampant Rejuvenator
Creature — Plant Hydra
This creature enters with two +1/+1 counters on it.
When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
0 / 0
Neon Dynasty Commander (NEC)
·
Rare
·
Illustrated by Andrey Kuzinskiy
Final zone distribution
40 instances27.5%
Battlefield
47.5%
Graveyard
25.0%
Hand
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
62 decks
-
2
Yuna, Grand Summoner
12 decks
-
3
Henzie "Toolbox" Torre
7 decks
-
4
Chishiro, the Shattered Blade
6 decks
-
5
Gargos, Vicious Watcher
4 decks
-
6
Miles Morales // Ultimate Spider-Man
2 decks
-
7
Minsc & Boo, Timeless Heroes
2 decks
-
8
Betor, Ancestor's Voice
1 decks
-
9
Freyalise, Llanowar's Fury
1 decks
-
10
Gorma, the Gullet
1 decks
The "good card" funnel
225 brought · 100 playersBrought to game
225
Ever drawn
38
Reached battlefield
28
Still on board at game end
11
Once cast, 39% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 31% of the time (n=27) , vs 28% when it never left the library (n=134).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -7.0pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
11%
T2
11%
T3
7%
T4
21%
T5
36%
T6-9
14%
T10+
Median
5.5
P25
4
· P75
8
· max
14
On curve
29%
(2 / 28 cast on T4)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.