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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Rhino Mutant
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Rocksteady, Mutant Marauder
1%
Live Inclusion
Times Brought
259
Decks Running
137
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=50
2%
T1
8%
T2
24%
T3
12%
T4
18%
T5
28%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
34%
(12 / 50 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
259 brought · 127 playersBrought to game
259
Ever drawn
62
Reached battlefield
48
Still on board at game end
19
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.4pp
Players who cast this card win 6% of the time (n=45) , vs 14% when it never left the library (n=159).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.0pp; 95% confidence interval -16.4pp to +0.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances2.7%
Library
26.0%
Battlefield
43.8%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
74 decks
-
2
Heroes in a Half Shell
41 decks
-
3
Michelangelo, the Heart
7 decks
-
4
Jenova, Ancient Calamity
2 decks
-
5
Jodah, the Unifier
2 decks
-
6
Miles Morales // Ultimate Spider-Man
2 decks
-
7
Wolverine, Claws Out
2 decks
-
8
Agent Frank Horrigan
1 decks
-
9
Gorma, the Gullet
1 decks
-
10
Helga, Skittish Seer
1 decks
Card text
Rocksteady, Mutant Marauder
Legendary Creature — Rhino Mutant
Partner with Bebop, Skull & Crossbones (When this creature enters, target player may put Bebop into their hand from their library, then shuffle.)
Trample
Whenever another nontoken creature you control enters, put a +1/+1 counter on target creature.
3 / 3
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.