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Seraph Sanctuary card art
Live Play Data

Seraph Sanctuary

Land · Duel Decks: Blessed vs. Cursed (DDQ)
1%
Live Inclusion
Times Brought
936
Decks Running
482
Median Cast Turn
4.0
Drawn → Played
89%
Format

First-cast turn

n=180
22%
T1
16%
T2
10%
T3
8%
T4
7%
T5
24%
T6-9
13%
T10+
Median 4.0 P25 2 · P75 7 · max 16
Cast same turn as drawn 64%

The "good card" funnel

936 brought · 435 players
Brought to game
936
Ever drawn
203
Reached battlefield
180
Still on board at game end
172

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.4pp

Players who cast this card win 28% of the time (n=155) , vs 24% when it never left the library (n=590).

When players drew this card but left it in hand, they won 7% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.8pp; 95% confidence interval -3.4pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

232 instances
2.6%
Library
74.1%
Battlefield
9.5%
Graveyard
5.2%
Exile

Commanders that played this card

in tracked games
Card text
Seraph Sanctuary card

Seraph Sanctuary

Land
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.
Duel Decks: Blessed vs. Cursed (DDQ) · Common · Illustrated by David Palumbo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.